Tripo3D H3.1 Text-to-3D generates high-quality 3D models from text descriptions. Supports textures with standard and HD quality, PBR materials, detailed geometry, quad mesh topology, and auto-sizing. Ready-to-use REST inference API, best performance, no coldstarts, affordable pricing.
Idle
$0.1per run·~10 / $1
Tripo3D H3.1 Text-to-3D generates a production-ready 3D model directly from a text description. Describe the object you want — the model creates accurate geometry with optional PBR textures, quad mesh topology, and detailed quality tiers for both geometry and texture. No reference image needed.
Text-driven 3D generation Create 3D models from natural language descriptions alone — no photography or reference images required.
Negative prompt support Specify features to avoid in the generated model for more precise control over the output geometry and style.
PBR material generation Generate Physically Based Rendering materials alongside the mesh for realistic real-time rendering in game engines and 3D tools.
Geometry and texture quality tiers Choose between standard and detailed quality independently for geometry and texture.
Quad mesh support Generate quad (4-sided) mesh topology instead of triangles for cleaner topology compatible with animation and sculpting workflows.
| Parameter | Required | Description |
|---|---|---|
| prompt | Yes | Text description of the 3D object to generate. Max 1024 characters. |
| negative_prompt | No | Features to avoid in the generated model. Max 1024 characters. |
| texture | No | Whether to generate textures for the model. Default: true. |
| pbr | No | Whether to generate PBR materials. Requires texture to be enabled. Default: true. |
| texture_quality | No | Texture quality: standard (default) or detailed (higher resolution). |
| geometry_quality | No | Geometry quality: standard (default) or detailed. |
| auto_size | No | Auto-scale the model to real-world dimensions. Default: false. |
| quad | No | Generate quad mesh topology instead of triangles. Default: false. |
| Texture | Texture Quality | Geometry Quality | Quad | Cost |
|---|---|---|---|---|
| No | — | Standard | No | $0.10 |
| No | — | Detailed | No | $0.30 |
| Yes | Standard | Standard | No | $0.20 |
| Yes | Standard | Detailed | No | $0.40 |
| Yes | Detailed | Standard | No | $0.30 |
| Yes | Detailed | Detailed | No | $0.50 |
Add +$0.05 to any combination above when quad is enabled.