
text-to-3d
Idle
Your request will cost $0.25 per run.
For $10 you can run this model approximately 40 times.
Hunyuan3D v3 Text-to-3D is a 3D asset generation wrapper that turns a short text description into a downloadable 3D model you can use in DCC tools (Blender/Maya), game engines, or product visualization pipelines. It’s designed for fast iteration: describe an object, pick a generation mode (textured vs. geometry-only vs. low-poly), and generate a mesh with an optional texture/material setup.
This task is best for single-object assets (props, furniture, simple characters) where you want a usable starting point and can refine topology/materials afterward.
Text-to-3D generation with multiple output styles Choose between textured meshes, geometry-only (white model), or low-poly variants depending on your target workflow.
Low-poly generation with topology control In low-poly mode, you can control polygon style (triangle vs. mixed quad/tri) for game-ready or edit-friendly meshes.
Optional PBR material generation Enable PBR materials for more realistic shading (e.g., metal/roughness/normal-style textures), when supported by the selected generation type.
Face-count targeting for mesh density Generate higher-detail or lighter meshes by specifying a target face count within the supported range.
Standardized 3D file outputs with preview Results typically include a downloadable 3D file (e.g., OBJ/GLB) plus a preview image URL for quick inspection.
Normal, LowPoly and Geometry.LowPoly generation (triangle or quadrilateral).Sketch mode).Sketch mode).Write prompts like you’re briefing a 3D artist:
generate_type=LowPoly (prompt alone is not reliable).Example prompt:
“A compact camping lantern, cylindrical body with a handle loop on top, translucent plastic cover, brushed metal base, realistic product photo style.”
Only include images if you are using a mode that accepts them (for example, generate_type=Sketch).
Supported formats & limits (typical):
generate_type Pick the output style:
Normal – textured 3D model (default in many setups)LowPoly – polygon-reduced textured modelGeometry – geometry-only (no textures / white model)enable_pbr
true – generate PBR materials when supportedfalse – standard materials/textures
Note: In geometry-only modes, PBR may not apply. <!-- :contentReference[oaicite:7]{index=7} -->face_count
polygon_type (only when generate_type=LowPoly)
triangle (default) – triangle facesquadrilateral – mixed quad/tri faces (often easier to edit)After you finish configuring the parameters, click Run, preview the result, and iterate if needed.
Pricing is parameter-related: the per-run cost typically changes with generate_type and any add-on options (such as enable_pbr and face_count).
The table below shows estimated per-run costs using published point/credit pricing and a representative USD/CNY conversion for December 2025.
| Typical setup | Estimated cost per run |
|---|---|
generate_type=Geometry | $0.25 |
generate_type=Normal | $0.375 |
generate_type=LowPoly | $0.45 |
Geometry for downstream texturing workflows. If you plan to texture in Substance or do custom UV work, starting with a clean geometry-only mesh can be easier.