Turn text prompts into detailed, fully-textured 3D models with Tencent's Hunyuan3D V3. Generate high-quality 3D assets with PBR materials from simple descriptions, ready for Unity, Unreal, and Blender. Ready-to-use REST inference API, best performance, no coldstarts, affordable pricing.
Idle
$0.25per run·~40 / $10
3D model output
Open preview to inspect the generated asset.
A compact sci-fi handheld scanner, matte black polymer body with brushed aluminum accents, subtle wear on corners, single object centered, game-ready prop, clean silhouette, no base, no environment.
3D model output
Open preview to inspect the generated asset.
A modrn samurai.
3D model output
Open preview to inspect the generated asset.
A cat.
Hunyuan3D v3 Text-to-3D is a 3D asset generation wrapper that turns a short text description into a downloadable 3D model you can use in DCC tools (Blender/Maya), game engines, or product visualization pipelines. It’s designed for fast iteration: describe an object, pick a generation mode (textured vs. geometry-only vs. low-poly), and generate a mesh with an optional texture/material setup.
This task is best for single-object assets (props, furniture, simple characters) where you want a usable starting point and can refine topology/materials afterward.
Text-to-3D generation with multiple output styles Choose between textured meshes, geometry-only (white model), or low-poly variants depending on your target workflow.
Low-poly generation with topology control In low-poly mode, you can control polygon style (triangle vs. mixed quad/tri) for game-ready or edit-friendly meshes.
Optional PBR material generation Enable PBR materials for more realistic shading (e.g., metal/roughness/normal-style textures), when supported by the selected generation type.
Face-count targeting for mesh density Generate higher-detail or lighter meshes by specifying a target face count within the supported range.
Standardized 3D file outputs with preview Results typically include a downloadable 3D file (e.g., OBJ/GLB) plus a preview image URL for quick inspection.
Normal, LowPoly and Geometry.LowPoly generation (triangle or quadrilateral).Sketch mode).Sketch mode).Write prompts like you’re briefing a 3D artist:
generate_type=LowPoly (prompt alone is not reliable).Example prompt:
“A compact camping lantern, cylindrical body with a handle loop on top, translucent plastic cover, brushed metal base, realistic product photo style.”
Only include images if you are using a mode that accepts them (for example, generate_type=Sketch).
Supported formats & limits (typical):
generate_type Pick the output style:
Normal – textured 3D model (default in many setups)
LowPoly – polygon-reduced textured model
Geometry – geometry-only (no textures / white model)
enable_pbr
true – generate PBR materials when supported
false – standard materials/textures
Note: In geometry-only modes, PBR may not apply. {/* :contentReference[oaicite:7]{index=7} */}
face_count
Default is commonly 500,000
Supported range is typically 40,000–1,500,000 Use smaller values for faster iteration and larger values for more surface detail.
polygon_type (only when generate_type=LowPoly)
triangle (default) – triangle faces
quadrilateral – mixed quad/tri faces (often easier to edit)
After you finish configuring the parameters, click Run, preview the result, and iterate if needed.
Pricing is parameter-related: the per-run cost typically changes with generate_type and any add-on options (such as enable_pbr and face_count).
The table below shows estimated per-run costs using published point/credit pricing and a representative USD/CNY conversion for December 2025.
| Typical setup | Estimated cost per run |
|---|---|
generate_type=Geometry | $0.25 |
generate_type=Normal | $0.375 |
generate_type=LowPoly | $0.45 |
Geometry for downstream texturing workflows. If you plan to texture in Substance or do custom UV work, starting with a clean geometry-only mesh can be easier.Grab a WaveSpeedAI API key, then call POST https://api.wavespeed.ai/api/v3/wavespeed-ai/hunyuan3d-v3/text-to-3d with your input as JSON. The endpoint returns a prediction id. Start polling the result endpoint around every 2 seconds, increase the interval for long-running tasks, and stop on any terminal status. On completed, read output values from data.outputs. Examples for Hunyuan3d v3 Text To 3d below.
set -euo pipefail
: "${WAVESPEED_API_KEY:?Set WAVESPEED_API_KEY}"
REQUEST_BODY=$(cat <<'JSON'
{
"prompt": "A cinematic shot of a city at sunset, soft golden light",
"enable_pbr": false,
"polygon_type": "triangle",
"face_count": 500000,
"generate_type": "Normal"
}
JSON
)
# 1. Submit the prediction.
SUBMIT_RESPONSE=$(curl --silent --show-error --fail-with-body \
-X POST "https://api.wavespeed.ai/api/v3/wavespeed-ai/hunyuan3d-v3/text-to-3d" \
-H "Content-Type: application/json" \
-H "Authorization: Bearer $WAVESPEED_API_KEY" \
-d "$REQUEST_BODY")
TASK=$(printf '%s' "$SUBMIT_RESPONSE" | jq 'if has("data") then .data else . end')
PREDICTION_ID=$(printf '%s' "$TASK" | jq -r '.id')
if [ -z "$PREDICTION_ID" ] || [ "$PREDICTION_ID" = "null" ]; then
printf 'Submission response did not contain a prediction id
' >&2
exit 1
fi
RESULT_URL=$(printf '%s' "$TASK" | jq -r '.urls.get // empty')
if [ -z "$RESULT_URL" ]; then
RESULT_URL="https://api.wavespeed.ai/api/v3/predictions/$PREDICTION_ID/result"
fi
# 2. Poll until the prediction finishes.
while true; do
RESPONSE=$(curl --silent --show-error --fail-with-body "$RESULT_URL" \
-H "Authorization: Bearer $WAVESPEED_API_KEY")
RESULT=$(printf '%s' "$RESPONSE" | jq 'if has("data") then .data else . end')
STATUS=$(printf '%s' "$RESULT" | jq -r '.status')
case "$STATUS" in
completed) printf '%s\n' "$RESULT" | jq '.outputs'; break ;;
failed|cancelled|timeout) printf '%s\n' "$RESULT" | jq . >&2; exit 1 ;;
created|processing) sleep 2 ;;
*) printf 'Unexpected status: %s
' "$STATUS" >&2; exit 1 ;;
esac
doneconst submitUrl = "https://api.wavespeed.ai/api/v3/wavespeed-ai/hunyuan3d-v3/text-to-3d";
const apiKey = process.env.WAVESPEED_API_KEY;
if (!apiKey) throw new Error('Set WAVESPEED_API_KEY');
async function requestJson(url, options = {}) {
const response = await fetch(url, options);
if (!response.ok) throw new Error(await response.text());
return response.json();
}
// 1. Submit the prediction.
const body = await requestJson(submitUrl, {
method: "POST",
headers: {
"Authorization": `Bearer ${apiKey}`,
"Content-Type": "application/json",
},
body: JSON.stringify({
"prompt": "A cinematic shot of a city at sunset, soft golden light",
"enable_pbr": false,
"polygon_type": "triangle",
"face_count": 500000,
"generate_type": "Normal"
}),
});
const task = body.data ?? body;
if (!task.id) throw new Error("Submission response did not contain a prediction id");
const resultUrl = task.urls?.get ||
`https://api.wavespeed.ai/api/v3/predictions/${task.id}/result`;
// 2. Poll until the prediction finishes.
while (true) {
const resultBody = await requestJson(resultUrl, {
headers: { "Authorization": `Bearer ${apiKey}` },
});
const result = resultBody.data ?? resultBody;
if (result.status === "completed") {
console.log(result.outputs);
break;
}
if (["failed", "cancelled", "timeout"].includes(result.status)) throw new Error(JSON.stringify(result));
if (!["created", "processing"].includes(result.status)) throw new Error("Unexpected status: " + result.status);
await new Promise(resolve => setTimeout(resolve, 2000));
}import json
import os
import time
from urllib.request import Request, urlopen
api_key = os.environ["WAVESPEED_API_KEY"]
headers = {"Authorization": f"Bearer {api_key}", "Content-Type": "application/json"}
payload = {
"prompt": "A cinematic shot of a city at sunset, soft golden light",
"enable_pbr": False,
"polygon_type": "triangle",
"face_count": 500000,
"generate_type": "Normal"
}
def request_json(url, data=None):
request = Request(url, data=data, headers=headers, method="POST" if data else "GET")
with urlopen(request) as response:
return json.load(response)
# 1. Submit the prediction.
body = request_json("https://api.wavespeed.ai/api/v3/wavespeed-ai/hunyuan3d-v3/text-to-3d", json.dumps(payload).encode())
task = body.get("data", body)
if not task.get("id"):
raise RuntimeError("Submission response did not contain a prediction id")
result_url = task.get("urls", {}).get("get") or f"https://api.wavespeed.ai/api/v3/predictions/{task['id']}/result"
# 2. Poll until the prediction finishes.
while True:
result_body = request_json(result_url)
result = result_body.get("data", result_body)
status = result.get("status")
if status == "completed":
print(result.get("outputs", []))
break
if status in {"failed", "cancelled", "timeout"}:
raise RuntimeError(result)
if status not in {"created", "processing"}:
raise RuntimeError(f"Unexpected status: {status}")
time.sleep(2)Hunyuan3d v3 Text To 3d is a WaveSpeedAI model for 3D asset generation, exposed as a REST API on WaveSpeedAI. Turn text prompts into detailed, fully-textured 3D models with Tencent's Hunyuan3D V3. Generate high-quality 3D assets with PBR materials from simple descriptions, ready for Unity, Unreal, and Blender. Ready-to-use REST inference API, best performance, no coldstarts, affordable pricing. You can call it programmatically or try it from the playground above.
POST your input parameters to the model's REST endpoint (shown in the API tab of this playground) with your WaveSpeedAI API key in the Authorization header. Submission returns a prediction ID. Poll the result endpoint starting around every 2 seconds, increase the interval for long-running tasks, and stop on any terminal status. The playground generates production-oriented Python, JavaScript, and cURL examples with timeouts, transient-error handling, and safe GET retries. Full request/response shape is documented at https://wavespeed.ai/docs/docs-api/wavespeed-ai/hunyuan3d-v3-text-to-3d.
Hunyuan3d v3 Text To 3d starts at $0.25 per run. That figure is the base price — the final charge scales with the parameters you set in the form (output size, length, count, references, or whatever knobs this model exposes), so a higher-quality or larger output costs more than a minimal one. The exact cost for your current input is shown live next to the Generate button before you submit, and the actual per-call charge is recorded on the prediction afterwards.
Key inputs: `prompt`, `enable_pbr`, `face_count`, `generate_type`, `polygon_type`. The full JSON schema (types, defaults, allowed values) is rendered above the Generate button and mirrored in the API reference at https://wavespeed.ai/docs/docs-api/wavespeed-ai/hunyuan3d-v3-text-to-3d.
Median end-to-end generation time on WaveSpeedAI is around 126 seconds per request, based on recent successful runs. Queue time varies with global demand; live status is visible in the prediction record.
Commercial usage rights depend on the model's license, set by its provider (WaveSpeedAI). The license summary appears on the model card above; see WaveSpeedAI's Terms of Service for platform-level conditions.