Meshy V7 Multi Image To 3d API Documentation
Playground
Try it on WaveSpeedAI!Meshy V7 Multi-Image-to-3D reconstructs textured, PBR-ready 3D models from one to four views of the same object, with configurable topology, rigging, and animation options for game assets, product visualization, 3D design, and production workflows. Ready-to-use REST inference API, best performance, no coldstarts, affordable pricing.
Features
Meshy V7 Multi-Image to 3D reconstructs a textured 3D mesh from one to four images of the same object taken from different angles. It generates a GLB model and provides additional export formats such as FBX, OBJ, and USDZ when available.
Why Choose This?
-
Multi-image 3D reconstruction
Generate a 3D model from one to four reference images of the same object. -
Better shape consistency
Use multiple views to improve object structure, silhouette, and spatial accuracy compared with single-image generation. -
Texture generation
Generate textured 3D models with optional PBR material output. -
Geometry controls
Adjust topology, target polygon count, symmetry mode, and remeshing behavior for different production needs. -
Optional rigging and animation
Enable humanoid auto-rigging and animation presets when supported by the input object. -
Multiple export formats
Receive GLB output with available FBX, OBJ, and USDZ exports.
Parameters
| Parameter | Required | Description |
|---|---|---|
| images | Yes | One to four images of the same object from different angles. |
| topology | No | Geometry topology setting for the generated model. |
| target_polycount | No | Target polygon count for remeshed geometry. |
| symmetry_mode | No | Symmetry setting used to guide geometry reconstruction. |
| should_remesh | No | Whether to remesh the generated model. |
| should_texture | No | Whether to generate textures for the 3D model. |
| enable_pbr | No | Enable PBR material output when texture generation is used. |
| pose_mode | No | Optional humanoid pose mode. |
| texture_prompt | No | Text prompt describing the desired texture style or material details. |
| texture_image_url | No | Reference image used to guide texture appearance. |
| enable_rigging | No | Enable humanoid auto-rigging when supported. |
| rigging_height_meters | No | Approximate character height in meters when rigging is enabled. |
| enable_animation | No | Enable an animation preset. Animation requires rigging. |
| animation_action_id | No | Animation preset ID used when animation is enabled. |
How to Use
- Upload reference images — Provide one to four images of the same object from different angles.
- Configure geometry — Adjust topology, target polygon count, symmetry mode, or remeshing when needed.
- Configure textures — Use
should_texture,enable_pbr,texture_prompt, ortexture_image_urlto control material output. - Enable rigging — Use
enable_riggingfor suitable humanoid characters and optionally specifyrigging_height_meters. - Enable animation — Use
enable_animationand select ananimation_action_idwhen an animation preset is needed. Rigging must also be enabled. - Submit — Generate the 3D model and download the available exports.
Pricing
| Configuration | Final Price |
|---|---|
| Multi-image 3D model | $1.32 |
| Multi-image 3D model with auto-rigging | $1.54 |
| Multi-image 3D model with auto-rigging and animation | $1.672 |
Example Costs
| Configuration | Final Price |
|---|---|
| Standard textured model | $1.32 |
| Textured model with auto-rigging | $1.54 |
| Textured model with auto-rigging and animation | $1.672 |
Best Use Cases
- Multi-view object reconstruction — Build 3D models from front, side, rear, or angled object views.
- Product 3D assets — Convert product photos into textured 3D models for previews and visualization.
- E-commerce workflows — Create 3D assets for interactive product display.
- Game and real-time assets — Generate usable 3D models with geometry and remeshing controls.
- Character workflows — Generate textured character models with optional rigging and animation.
- Prototype modeling — Turn multiple concept views into a 3D asset for iteration.
Pro Tips
- Use clear, consistent photos of the same object.
- Provide front, side, and rear views when possible.
- Keep lighting, background, and object scale consistent across images.
- Do not mix different objects or different versions of the same object.
- Avoid strong reflections, motion blur, occlusion, or heavy shadows.
- Use
texture_promptto describe material details such as metal, fabric, leather, ceramic, or plastic. - Enable rigging only for suitable humanoid characters.
- Use Meshy V7 Image to 3D when you only have one reference image.
Authentication
For authentication details, please refer to the Authentication Guide.
API Endpoints
Submit Task & Query Result
set -euo pipefail
export WAVESPEED_API_KEY="your-api-key"
REQUEST_BODY=$(cat <<'JSON'
{
"images": [
"https://interactive-examples.mdn.mozilla.net/media/cc0-images/painted-hand-298-332.jpg"
],
"topology": "triangle",
"target_polycount": 30000,
"symmetry_mode": "auto",
"should_remesh": true,
"should_texture": true,
"enable_pbr": false,
"pose_mode": "",
"enable_rigging": false,
"rigging_height_meters": 1.7,
"enable_animation": false,
"animation_action_id": 92
}
JSON
)
# 1. Submit the prediction.
SUBMIT_RESPONSE=$(curl --silent --show-error --fail-with-body \
-X POST "https://api.wavespeed.ai/api/v3/meshy/v7/multi-image-to-3d" \
-H "Authorization: Bearer ${WAVESPEED_API_KEY}" \
-H "Content-Type: application/json" \
-d "${REQUEST_BODY}")
TASK=$(printf '%s' "${SUBMIT_RESPONSE}" | jq 'if type == "object" and has("data") then .data else . end')
PREDICTION_ID=$(printf '%s' "${TASK}" | jq -r '.id // empty')
if [ -z "${PREDICTION_ID}" ]; then
printf 'Submission response did not contain a prediction id
' >&2
exit 1
fi
RESULT_URL=$(printf '%s' "${TASK}" | jq -r '.urls.get // empty')
if [ -z "${RESULT_URL}" ]; then RESULT_URL="https://api.wavespeed.ai/api/v3/predictions/${PREDICTION_ID}/result"; fi
# 2. Poll until the prediction finishes.
while true; do
RESPONSE=$(curl --silent --show-error --fail-with-body \
"${RESULT_URL}" \
-H "Authorization: Bearer ${WAVESPEED_API_KEY}")
RESULT=$(printf '%s' "${RESPONSE}" | jq 'if type == "object" and has("data") then .data else . end')
STATUS=$(printf '%s' "${RESULT}" | jq -r '.status // empty')
case "${STATUS}" in
completed) printf '%s\n' "${RESULT}" | jq '.outputs'; break ;;
failed|cancelled|timeout) printf '%s\n' "${RESULT}" | jq . >&2; exit 1 ;;
created|processing) sleep 2 ;;
*) printf 'Unexpected status: %s
' "${STATUS}" >&2; exit 1 ;;
esac
doneParameters
Task Submission Parameters
Request Parameters
| Parameter | Type | Required | Default | Range | Description |
|---|---|---|---|---|---|
| images | array<string> | Yes | - | 1 ~ 4 items | One to four images of the same object from different angles. |
| topology | string | No | triangle | quad, triangle | Mesh topology for the generated model. |
| target_polycount | integer | No | 30000 | 100 ~ 300000 | Target number of polygons for remeshed output. |
| symmetry_mode | string | No | auto | off, auto, on | Controls symmetry during model generation. |
| should_remesh | boolean | No | true | - | Enable remeshing for cleaner topology. |
| should_texture | boolean | No | true | - | Generate textures for the 3D model. |
| enable_pbr | boolean | No | false | - | Generate PBR maps in addition to the base color texture. |
| pose_mode | string | No | - | Optional humanoid pose mode. Leave empty for the provider default. | |
| texture_prompt | string | No | - | - | Optional text guidance for texture generation. |
| texture_image_url | string | No | - | - | Optional image to guide texture generation. |
| enable_rigging | boolean | No | false | - | Automatically rig a humanoid character, including basic walking and running animations. |
| rigging_height_meters | number | No | 1.7 | 0.01 ~ ∞ | Approximate character height in meters when rigging is enabled. |
| enable_animation | boolean | No | false | - | Apply an animation preset. Requires enable_rigging. |
| animation_action_id | integer | No | 92 | 0 ~ 696 | Meshy animation preset ID, used only when animation is enabled. |
Response Parameters
| Parameter | Type | Description |
|---|---|---|
| code | integer | HTTP status code (e.g., 200 for success) |
| message | string | Status message (e.g., “success”) |
| data.id | string | Unique identifier for the prediction, Task Id |
| data.model | string | Model ID used for the prediction |
| data.outputs | array | Output values, usually URL strings; some models return text strings or structured result objects (empty when status is not completed) |
| data.urls | object | Object containing related API endpoints |
| data.urls.get | string | URL to retrieve the prediction result |
| data.status | string | Status of the task: created, processing, completed, or failed |
| data.created_at | string | ISO timestamp of when the request was created (e.g., “2023-04-01T12:34:56.789Z”) |
| data.error | string | Error message (empty if no error occurred) |
| data.timings | object | Object containing timing details |
| data.timings.inference | integer | Inference time in milliseconds |
Result Request Parameters
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| id | string | Yes | - | Task ID |
Result Response Parameters
| Parameter | Type | Description |
|---|---|---|
| code | integer | HTTP status code (e.g., 200 for success) |
| message | string | Status message (e.g., “success”) |
| data | object | The prediction data object containing all details |
| data.id | string | Unique identifier for the prediction |
| data.model | string | Model ID used for the prediction |
| data.outputs | array<string | object> | Array of generated outputs (empty when status is not completed). Items are usually URL strings, but may be text strings or structured result objects, depending on the model. |
| data.urls | object | Object containing related API endpoints |
| data.urls.get | string | URL to poll for the prediction result |
| data.status | string | Status: created, processing, completed, or failed |
| data.created_at | string | ISO timestamp of when the request was created |
| data.error | string | Error message (empty if no error occurred) |
| data.timings | object | Object containing timing details |
| data.timings.inference | integer | Inference time in milliseconds |