Meshy V7 Image To 3d API Documentation

Meshy V7 Image To 3d API Documentation

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Meshy V7 Image-to-3D turns a single reference image into a textured, PBR-ready 3D model with configurable topology, rigging, and animation for game assets, product visualization, 3D design, and production workflows. Ready-to-use REST inference API, best performance, no coldstarts, affordable pricing.

Features

Meshy V7 Image to 3D converts a single reference image into a textured 3D mesh. It generates a GLB model and provides additional export formats such as FBX, OBJ, and USDZ when available.


Why Choose This?

  • Single-image 3D generation Create a 3D model from one clear reference image.

  • Standard and low-poly modes Use standard for detailed geometry or lowpoly for optimized low-polygon output.

  • Texture control Generate textured models, enable PBR materials, or guide texture style with a prompt or texture reference image.

  • Geometry controls Adjust topology, target polygon count, and remeshing behavior for different production needs.

  • Optional rigging and animation Enable humanoid rigging and animation presets when supported by the input object.

  • Multiple export formats Receive GLB output with available FBX, OBJ, and USDZ exports.


Parameters

ParameterRequiredDescription
imageYesReference image for 3D model creation.
model_typeNoModel type: standard for a detailed mesh or lowpoly for cleaner low-polygon geometry. Default: standard.
topologyNoMesh topology: quad or triangle. Default: triangle. This setting is ignored when model_type is lowpoly.
target_polycountNoTarget number of polygons for standard remeshed output. Range: 100–300000. Default: 30000.
symmetry_modeNoControls symmetry during model generation: off, auto, or on. Default: auto.
should_remeshNoEnable remeshing for cleaner topology. Default: true.
should_textureNoGenerate textures for the 3D model. Default: true.
enable_pbrNoGenerate PBR maps in addition to the base color texture. Default: false.
ultra_modeNoEnable higher-fidelity geometry with finer surface detail. Default: false.
pose_modeNoHumanoid pose used for generation: a-pose or t-pose. Default: a-pose.
texture_promptNoOptional text guidance for texture generation. Maximum length: 600 characters.
texture_imageNoOptional image used to guide texture generation.
enable_riggingNoAutomatically rig a humanoid character, including basic walking and running animations. Default: false.
rigging_height_metersNoApproximate character height in meters when rigging is enabled. Minimum: 0.01. Default: 1.7.
enable_animationNoApply an animation preset. Requires enable_rigging. Default: false.
animation_action_idNoMeshy animation preset ID, used only when animation is enabled. Range: 0–696. Default: 92.

How to Use

  1. Upload a reference image — Use a centered, well-lit image with one clear object or character.
  2. Choose model type — Select standard for detailed geometry or lowpoly for optimized output.
  3. Configure geometry optional — Adjust topology, target polygon count, or remeshing when needed.
  4. Enable textures optional — Use should_texture, enable_pbr, texture_prompt, or texture_image to control material output.
  5. Enable rigging optional — Use enable_rigging for humanoid characters that need a skeleton.
  6. Enable animation optional — Use enable_animation when an animation preset is needed. Rigging must also be enabled.
  7. Submit — Generate the 3D model and download the available exports.

Pricing

Pricing depends on texture generation, Ultra Mode, rigging, and animation settings.

ConfigurationCost
Standard mesh without textures$0.88
Textured mesh$1.32
Textured mesh with Ultra Mode$1.54
Auto-rigging+$0.22
Animation preset+$0.132

Example Costs

ConfigurationCost
Standard mesh without textures$0.88
Textured mesh$1.32
Textured mesh with Ultra Mode$1.54
Textured mesh + auto-rigging$1.54
Textured mesh + auto-rigging + animation$1.672
Ultra Mode textured mesh + auto-rigging + animation$1.892

Best Use Cases

  • Product 3D assets — Convert product images into 3D models for visualization or interactive previews.
  • Character models — Generate textured character meshes from reference images.
  • Game and real-time assets — Use low-poly mode for optimized 3D content.
  • E-commerce previews — Create 3D models for product display and marketing workflows.
  • Prototype modeling — Quickly turn visual concepts into editable 3D assets.
  • Rigged character workflows — Add rigging and animation for humanoid character use cases.

Pro Tips

  • Use a centered image with one clear object or character.
  • Avoid cluttered backgrounds, heavy shadows, reflections, or multiple overlapping objects.
  • Use standard mode when geometry quality matters.
  • Use lowpoly mode when performance or file size matters.
  • Enable textures when the final asset needs color, material, or surface detail.
  • Use texture_prompt to describe material details such as metal, leather, ceramic, fabric, or plastic.
  • Enable rigging only for suitable humanoid characters.
  • Use Meshy V7 Multi-Image to 3D when multi-view reconstruction is needed.

Authentication

For authentication details, please refer to the Authentication Guide.

API Endpoints

Submit Task & Query Result

set -euo pipefail

export WAVESPEED_API_KEY="your-api-key"

REQUEST_BODY=$(cat <<'JSON'
{
  "image": "https://interactive-examples.mdn.mozilla.net/media/cc0-images/painted-hand-298-332.jpg",
  "model_type": "standard",
  "topology": "triangle",
  "target_polycount": 30000,
  "symmetry_mode": "auto",
  "should_remesh": true,
  "should_texture": true,
  "enable_pbr": false,
  "ultra_mode": false,
  "pose_mode": "a-pose",
  "enable_rigging": false,
  "rigging_height_meters": 1.7,
  "enable_animation": false,
  "animation_action_id": 92
}
JSON
)

# 1. Submit the prediction.
SUBMIT_RESPONSE=$(curl --silent --show-error --fail-with-body \
  -X POST "https://api.wavespeed.ai/api/v3/meshy/v7/image-to-3d" \
  -H "Authorization: Bearer ${WAVESPEED_API_KEY}" \
  -H "Content-Type: application/json" \
  -d "${REQUEST_BODY}")

TASK=$(printf '%s' "${SUBMIT_RESPONSE}" | jq 'if type == "object" and has("data") then .data else . end')
PREDICTION_ID=$(printf '%s' "${TASK}" | jq -r '.id // empty')
if [ -z "${PREDICTION_ID}" ]; then
  printf 'Submission response did not contain a prediction id
' >&2
  exit 1
fi
RESULT_URL=$(printf '%s' "${TASK}" | jq -r '.urls.get // empty')
if [ -z "${RESULT_URL}" ]; then RESULT_URL="https://api.wavespeed.ai/api/v3/predictions/${PREDICTION_ID}/result"; fi

# 2. Poll until the prediction finishes.
while true; do
  RESPONSE=$(curl --silent --show-error --fail-with-body \
    "${RESULT_URL}" \
    -H "Authorization: Bearer ${WAVESPEED_API_KEY}")
  RESULT=$(printf '%s' "${RESPONSE}" | jq 'if type == "object" and has("data") then .data else . end')
  STATUS=$(printf '%s' "${RESULT}" | jq -r '.status // empty')

  case "${STATUS}" in
    completed) printf '%s\n' "${RESULT}" | jq '.outputs'; break ;;
    failed|cancelled|timeout) printf '%s\n' "${RESULT}" | jq . >&2; exit 1 ;;
    created|processing) sleep 2 ;;
    *) printf 'Unexpected status: %s
' "${STATUS}" >&2; exit 1 ;;
  esac
done

Parameters

Task Submission Parameters

Request Parameters

ParameterTypeRequiredDefaultRangeDescription
imagestringYes-Reference image for 3D model creation.
model_typestringNostandardstandard, lowpolyUse standard for a detailed mesh or lowpoly for cleaner low-polygon geometry.
topologystringNotrianglequad, triangleMesh topology. This setting is ignored when model_type is lowpoly.
target_polycountintegerNo30000100 ~ 300000Target number of polygons for standard remeshed output.
symmetry_modestringNoautooff, auto, onControls symmetry during model generation.
should_remeshbooleanNotrue-Enable remeshing for cleaner topology.
should_texturebooleanNotrue-Generate textures for the 3D model.
enable_pbrbooleanNofalse-Generate PBR maps in addition to the base color texture.
ultra_modebooleanNofalse-Enable higher-fidelity geometry with finer surface detail.
pose_modestringNoa-posea-pose, t-poseHumanoid pose used for generation.
texture_promptstringNo--Optional text guidance for texture generation.
texture_imagestringNo--Optional image to guide texture generation.
enable_riggingbooleanNofalse-Automatically rig a humanoid character, including basic walking and running animations.
rigging_height_metersnumberNo1.70.01 ~ ∞Approximate character height in meters when rigging is enabled.
enable_animationbooleanNofalse-Apply an animation preset. Requires enable_rigging.
animation_action_idintegerNo920 ~ 696Meshy animation preset ID, used only when animation is enabled.

Response Parameters

ParameterTypeDescription
codeintegerHTTP status code (e.g., 200 for success)
messagestringStatus message (e.g., “success”)
data.idstringUnique identifier for the prediction, Task Id
data.modelstringModel ID used for the prediction
data.outputsarrayOutput values, usually URL strings; some models return text strings or structured result objects (empty when status is not completed)
data.urlsobjectObject containing related API endpoints
data.urls.getstringURL to retrieve the prediction result
data.statusstringStatus of the task: created, processing, completed, or failed
data.created_atstringISO timestamp of when the request was created (e.g., “2023-04-01T12:34:56.789Z”)
data.errorstringError message (empty if no error occurred)
data.timingsobjectObject containing timing details
data.timings.inferenceintegerInference time in milliseconds

Result Request Parameters

ParameterTypeRequiredDefaultDescription
idstringYes-Task ID

Result Response Parameters

ParameterTypeDescription
codeintegerHTTP status code (e.g., 200 for success)
messagestringStatus message (e.g., “success”)
dataobjectThe prediction data object containing all details
data.idstringUnique identifier for the prediction
data.modelstringModel ID used for the prediction
data.outputsarray<string | object>Array of generated outputs (empty when status is not completed). Items are usually URL strings, but may be text strings or structured result objects, depending on the model.
data.urlsobjectObject containing related API endpoints
data.urls.getstringURL to poll for the prediction result
data.statusstringStatus: created, processing, completed, or failed
data.created_atstringISO timestamp of when the request was created
data.errorstringError message (empty if no error occurred)
data.timingsobjectObject containing timing details
data.timings.inferenceintegerInference time in milliseconds
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