Meshy V7 Image To 3d API Documentation
Playground
Try it on WaveSpeedAI!Meshy V7 Image-to-3D turns a single reference image into a textured, PBR-ready 3D model with configurable topology, rigging, and animation for game assets, product visualization, 3D design, and production workflows. Ready-to-use REST inference API, best performance, no coldstarts, affordable pricing.
Features
Meshy V7 Image to 3D converts a single reference image into a textured 3D mesh. It generates a GLB model and provides additional export formats such as FBX, OBJ, and USDZ when available.
Why Choose This?
-
Single-image 3D generation Create a 3D model from one clear reference image.
-
Standard and low-poly modes Use
standardfor detailed geometry orlowpolyfor optimized low-polygon output. -
Texture control Generate textured models, enable PBR materials, or guide texture style with a prompt or texture reference image.
-
Geometry controls Adjust topology, target polygon count, and remeshing behavior for different production needs.
-
Optional rigging and animation Enable humanoid rigging and animation presets when supported by the input object.
-
Multiple export formats Receive GLB output with available FBX, OBJ, and USDZ exports.
Parameters
| Parameter | Required | Description |
|---|---|---|
| image | Yes | Reference image for 3D model creation. |
| model_type | No | Model type: standard for a detailed mesh or lowpoly for cleaner low-polygon geometry. Default: standard. |
| topology | No | Mesh topology: quad or triangle. Default: triangle. This setting is ignored when model_type is lowpoly. |
| target_polycount | No | Target number of polygons for standard remeshed output. Range: 100–300000. Default: 30000. |
| symmetry_mode | No | Controls symmetry during model generation: off, auto, or on. Default: auto. |
| should_remesh | No | Enable remeshing for cleaner topology. Default: true. |
| should_texture | No | Generate textures for the 3D model. Default: true. |
| enable_pbr | No | Generate PBR maps in addition to the base color texture. Default: false. |
| ultra_mode | No | Enable higher-fidelity geometry with finer surface detail. Default: false. |
| pose_mode | No | Humanoid pose used for generation: a-pose or t-pose. Default: a-pose. |
| texture_prompt | No | Optional text guidance for texture generation. Maximum length: 600 characters. |
| texture_image | No | Optional image used to guide texture generation. |
| enable_rigging | No | Automatically rig a humanoid character, including basic walking and running animations. Default: false. |
| rigging_height_meters | No | Approximate character height in meters when rigging is enabled. Minimum: 0.01. Default: 1.7. |
| enable_animation | No | Apply an animation preset. Requires enable_rigging. Default: false. |
| animation_action_id | No | Meshy animation preset ID, used only when animation is enabled. Range: 0–696. Default: 92. |
How to Use
- Upload a reference image — Use a centered, well-lit image with one clear object or character.
- Choose model type — Select
standardfor detailed geometry orlowpolyfor optimized output. - Configure geometry optional — Adjust topology, target polygon count, or remeshing when needed.
- Enable textures optional — Use
should_texture,enable_pbr,texture_prompt, ortexture_imageto control material output. - Enable rigging optional — Use
enable_riggingfor humanoid characters that need a skeleton. - Enable animation optional — Use
enable_animationwhen an animation preset is needed. Rigging must also be enabled. - Submit — Generate the 3D model and download the available exports.
Pricing
Pricing depends on texture generation, Ultra Mode, rigging, and animation settings.
| Configuration | Cost |
|---|---|
| Standard mesh without textures | $0.88 |
| Textured mesh | $1.32 |
| Textured mesh with Ultra Mode | $1.54 |
| Auto-rigging | +$0.22 |
| Animation preset | +$0.132 |
Example Costs
| Configuration | Cost |
|---|---|
| Standard mesh without textures | $0.88 |
| Textured mesh | $1.32 |
| Textured mesh with Ultra Mode | $1.54 |
| Textured mesh + auto-rigging | $1.54 |
| Textured mesh + auto-rigging + animation | $1.672 |
| Ultra Mode textured mesh + auto-rigging + animation | $1.892 |
Best Use Cases
- Product 3D assets — Convert product images into 3D models for visualization or interactive previews.
- Character models — Generate textured character meshes from reference images.
- Game and real-time assets — Use low-poly mode for optimized 3D content.
- E-commerce previews — Create 3D models for product display and marketing workflows.
- Prototype modeling — Quickly turn visual concepts into editable 3D assets.
- Rigged character workflows — Add rigging and animation for humanoid character use cases.
Pro Tips
- Use a centered image with one clear object or character.
- Avoid cluttered backgrounds, heavy shadows, reflections, or multiple overlapping objects.
- Use
standardmode when geometry quality matters. - Use
lowpolymode when performance or file size matters. - Enable textures when the final asset needs color, material, or surface detail.
- Use
texture_promptto describe material details such as metal, leather, ceramic, fabric, or plastic. - Enable rigging only for suitable humanoid characters.
- Use Meshy V7 Multi-Image to 3D when multi-view reconstruction is needed.
Authentication
For authentication details, please refer to the Authentication Guide.
API Endpoints
Submit Task & Query Result
set -euo pipefail
export WAVESPEED_API_KEY="your-api-key"
REQUEST_BODY=$(cat <<'JSON'
{
"image": "https://interactive-examples.mdn.mozilla.net/media/cc0-images/painted-hand-298-332.jpg",
"model_type": "standard",
"topology": "triangle",
"target_polycount": 30000,
"symmetry_mode": "auto",
"should_remesh": true,
"should_texture": true,
"enable_pbr": false,
"ultra_mode": false,
"pose_mode": "a-pose",
"enable_rigging": false,
"rigging_height_meters": 1.7,
"enable_animation": false,
"animation_action_id": 92
}
JSON
)
# 1. Submit the prediction.
SUBMIT_RESPONSE=$(curl --silent --show-error --fail-with-body \
-X POST "https://api.wavespeed.ai/api/v3/meshy/v7/image-to-3d" \
-H "Authorization: Bearer ${WAVESPEED_API_KEY}" \
-H "Content-Type: application/json" \
-d "${REQUEST_BODY}")
TASK=$(printf '%s' "${SUBMIT_RESPONSE}" | jq 'if type == "object" and has("data") then .data else . end')
PREDICTION_ID=$(printf '%s' "${TASK}" | jq -r '.id // empty')
if [ -z "${PREDICTION_ID}" ]; then
printf 'Submission response did not contain a prediction id
' >&2
exit 1
fi
RESULT_URL=$(printf '%s' "${TASK}" | jq -r '.urls.get // empty')
if [ -z "${RESULT_URL}" ]; then RESULT_URL="https://api.wavespeed.ai/api/v3/predictions/${PREDICTION_ID}/result"; fi
# 2. Poll until the prediction finishes.
while true; do
RESPONSE=$(curl --silent --show-error --fail-with-body \
"${RESULT_URL}" \
-H "Authorization: Bearer ${WAVESPEED_API_KEY}")
RESULT=$(printf '%s' "${RESPONSE}" | jq 'if type == "object" and has("data") then .data else . end')
STATUS=$(printf '%s' "${RESULT}" | jq -r '.status // empty')
case "${STATUS}" in
completed) printf '%s\n' "${RESULT}" | jq '.outputs'; break ;;
failed|cancelled|timeout) printf '%s\n' "${RESULT}" | jq . >&2; exit 1 ;;
created|processing) sleep 2 ;;
*) printf 'Unexpected status: %s
' "${STATUS}" >&2; exit 1 ;;
esac
doneParameters
Task Submission Parameters
Request Parameters
| Parameter | Type | Required | Default | Range | Description |
|---|---|---|---|---|---|
| image | string | Yes | - | Reference image for 3D model creation. | |
| model_type | string | No | standard | standard, lowpoly | Use standard for a detailed mesh or lowpoly for cleaner low-polygon geometry. |
| topology | string | No | triangle | quad, triangle | Mesh topology. This setting is ignored when model_type is lowpoly. |
| target_polycount | integer | No | 30000 | 100 ~ 300000 | Target number of polygons for standard remeshed output. |
| symmetry_mode | string | No | auto | off, auto, on | Controls symmetry during model generation. |
| should_remesh | boolean | No | true | - | Enable remeshing for cleaner topology. |
| should_texture | boolean | No | true | - | Generate textures for the 3D model. |
| enable_pbr | boolean | No | false | - | Generate PBR maps in addition to the base color texture. |
| ultra_mode | boolean | No | false | - | Enable higher-fidelity geometry with finer surface detail. |
| pose_mode | string | No | a-pose | a-pose, t-pose | Humanoid pose used for generation. |
| texture_prompt | string | No | - | - | Optional text guidance for texture generation. |
| texture_image | string | No | - | - | Optional image to guide texture generation. |
| enable_rigging | boolean | No | false | - | Automatically rig a humanoid character, including basic walking and running animations. |
| rigging_height_meters | number | No | 1.7 | 0.01 ~ ∞ | Approximate character height in meters when rigging is enabled. |
| enable_animation | boolean | No | false | - | Apply an animation preset. Requires enable_rigging. |
| animation_action_id | integer | No | 92 | 0 ~ 696 | Meshy animation preset ID, used only when animation is enabled. |
Response Parameters
| Parameter | Type | Description |
|---|---|---|
| code | integer | HTTP status code (e.g., 200 for success) |
| message | string | Status message (e.g., “success”) |
| data.id | string | Unique identifier for the prediction, Task Id |
| data.model | string | Model ID used for the prediction |
| data.outputs | array | Output values, usually URL strings; some models return text strings or structured result objects (empty when status is not completed) |
| data.urls | object | Object containing related API endpoints |
| data.urls.get | string | URL to retrieve the prediction result |
| data.status | string | Status of the task: created, processing, completed, or failed |
| data.created_at | string | ISO timestamp of when the request was created (e.g., “2023-04-01T12:34:56.789Z”) |
| data.error | string | Error message (empty if no error occurred) |
| data.timings | object | Object containing timing details |
| data.timings.inference | integer | Inference time in milliseconds |
Result Request Parameters
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| id | string | Yes | - | Task ID |
Result Response Parameters
| Parameter | Type | Description |
|---|---|---|
| code | integer | HTTP status code (e.g., 200 for success) |
| message | string | Status message (e.g., “success”) |
| data | object | The prediction data object containing all details |
| data.id | string | Unique identifier for the prediction |
| data.model | string | Model ID used for the prediction |
| data.outputs | array<string | object> | Array of generated outputs (empty when status is not completed). Items are usually URL strings, but may be text strings or structured result objects, depending on the model. |
| data.urls | object | Object containing related API endpoints |
| data.urls.get | string | URL to poll for the prediction result |
| data.status | string | Status: created, processing, completed, or failed |
| data.created_at | string | ISO timestamp of when the request was created |
| data.error | string | Error message (empty if no error occurred) |
| data.timings | object | Object containing timing details |
| data.timings.inference | integer | Inference time in milliseconds |