Meshy V7 Image-to-3D turns a single reference image into a textured, PBR-ready 3D model with configurable topology, rigging, and animation for game assets, product visualization, 3D design, and production workflows. Ready-to-use REST inference API, best performance, no coldstarts, affordable pricing.
Idle
$1.32per run

Meshy V7 Image to 3D converts a single reference image into a textured 3D mesh. It generates a GLB model and provides additional export formats such as FBX, OBJ, and USDZ when available.
Single-image 3D generation Create a 3D model from one clear reference image.
Standard and low-poly modes
Use standard for detailed geometry or lowpoly for optimized low-polygon output.
Texture control Generate textured models, enable PBR materials, or guide texture style with a prompt or texture reference image.
Geometry controls Adjust topology, target polygon count, and remeshing behavior for different production needs.
Optional rigging and animation Enable humanoid rigging and animation presets when supported by the input object.
Multiple export formats Receive GLB output with available FBX, OBJ, and USDZ exports.
| Parameter | Required | Description |
|---|---|---|
| image | Yes | Reference image for 3D model creation. |
| model_type | No | Model type: standard for a detailed mesh or lowpoly for cleaner low-polygon geometry. Default: standard. |
| topology | No | Mesh topology: quad or triangle. Default: triangle. This setting is ignored when model_type is lowpoly. |
| target_polycount | No | Target number of polygons for standard remeshed output. Range: 100–300000. Default: 30000. |
| symmetry_mode | No | Controls symmetry during model generation: off, auto, or on. Default: auto. |
| should_remesh | No | Enable remeshing for cleaner topology. Default: true. |
| should_texture | No | Generate textures for the 3D model. Default: true. |
| enable_pbr | No | Generate PBR maps in addition to the base color texture. Default: false. |
| ultra_mode | No | Enable higher-fidelity geometry with finer surface detail. Default: false. |
| pose_mode | No | Humanoid pose used for generation: a-pose or t-pose. Default: a-pose. |
| texture_prompt | No | Optional text guidance for texture generation. Maximum length: 600 characters. |
| texture_image | No | Optional image used to guide texture generation. |
| enable_rigging | No | Automatically rig a humanoid character, including basic walking and running animations. Default: false. |
| rigging_height_meters | No | Approximate character height in meters when rigging is enabled. Minimum: 0.01. Default: 1.7. |
| enable_animation | No | Apply an animation preset. Requires enable_rigging. Default: false. |
| animation_action_id | No | Meshy animation preset ID, used only when animation is enabled. Range: 0–696. Default: 92. |
standard for detailed geometry or lowpoly for optimized output.should_texture, enable_pbr, texture_prompt, or texture_image to control material output.enable_rigging for humanoid characters that need a skeleton.enable_animation when an animation preset is needed. Rigging must also be enabled.Pricing depends on texture generation, Ultra Mode, rigging, and animation settings.
| Configuration | Cost |
|---|---|
| Standard mesh without textures | $0.88 |
| Textured mesh | $1.32 |
| Textured mesh with Ultra Mode | $1.54 |
| Auto-rigging | +$0.22 |
| Animation preset | +$0.132 |
| Configuration | Cost |
|---|---|
| Standard mesh without textures | $0.88 |
| Textured mesh | $1.32 |
| Textured mesh with Ultra Mode | $1.54 |
| Textured mesh + auto-rigging | $1.54 |
| Textured mesh + auto-rigging + animation | $1.672 |
| Ultra Mode textured mesh + auto-rigging + animation | $1.892 |
standard mode when geometry quality matters.lowpoly mode when performance or file size matters.texture_prompt to describe material details such as metal, leather, ceramic, fabric, or plastic.Grab a WaveSpeedAI API key, then call POST https://api.wavespeed.ai/api/v3/meshy/v7/image-to-3d with your input as JSON. The endpoint returns a prediction id. Start polling the result endpoint around every 2 seconds, increase the interval for long-running tasks, and stop on any terminal status. On completed, read output values from data.outputs. Examples for v7 Image To 3d below.
set -euo pipefail
: "${WAVESPEED_API_KEY:?Set WAVESPEED_API_KEY}"
REQUEST_BODY=$(cat <<'JSON'
{
"image": "https://interactive-examples.mdn.mozilla.net/media/cc0-images/painted-hand-298-332.jpg",
"model_type": "standard",
"topology": "triangle",
"target_polycount": 30000,
"symmetry_mode": "auto",
"should_remesh": true,
"should_texture": true,
"enable_pbr": false,
"ultra_mode": false,
"pose_mode": "a-pose",
"enable_rigging": false,
"rigging_height_meters": 1.7,
"enable_animation": false,
"animation_action_id": 92
}
JSON
)
# 1. Submit the prediction.
SUBMIT_RESPONSE=$(curl --silent --show-error --fail-with-body \
-X POST "https://api.wavespeed.ai/api/v3/meshy/v7/image-to-3d" \
-H "Content-Type: application/json" \
-H "Authorization: Bearer $WAVESPEED_API_KEY" \
-d "$REQUEST_BODY")
TASK=$(printf '%s' "$SUBMIT_RESPONSE" | jq 'if has("data") then .data else . end')
PREDICTION_ID=$(printf '%s' "$TASK" | jq -r '.id')
if [ -z "$PREDICTION_ID" ] || [ "$PREDICTION_ID" = "null" ]; then
printf 'Submission response did not contain a prediction id
' >&2
exit 1
fi
RESULT_URL=$(printf '%s' "$TASK" | jq -r '.urls.get // empty')
if [ -z "$RESULT_URL" ]; then
RESULT_URL="https://api.wavespeed.ai/api/v3/predictions/$PREDICTION_ID/result"
fi
# 2. Poll until the prediction finishes.
while true; do
RESPONSE=$(curl --silent --show-error --fail-with-body "$RESULT_URL" \
-H "Authorization: Bearer $WAVESPEED_API_KEY")
RESULT=$(printf '%s' "$RESPONSE" | jq 'if has("data") then .data else . end')
STATUS=$(printf '%s' "$RESULT" | jq -r '.status')
case "$STATUS" in
completed) printf '%s\n' "$RESULT" | jq '.outputs'; break ;;
failed|cancelled|timeout) printf '%s\n' "$RESULT" | jq . >&2; exit 1 ;;
created|processing) sleep 2 ;;
*) printf 'Unexpected status: %s
' "$STATUS" >&2; exit 1 ;;
esac
doneconst submitUrl = "https://api.wavespeed.ai/api/v3/meshy/v7/image-to-3d";
const apiKey = process.env.WAVESPEED_API_KEY;
if (!apiKey) throw new Error('Set WAVESPEED_API_KEY');
async function requestJson(url, options = {}) {
const response = await fetch(url, options);
if (!response.ok) throw new Error(await response.text());
return response.json();
}
// 1. Submit the prediction.
const body = await requestJson(submitUrl, {
method: "POST",
headers: {
"Authorization": `Bearer ${apiKey}`,
"Content-Type": "application/json",
},
body: JSON.stringify({
"image": "https://interactive-examples.mdn.mozilla.net/media/cc0-images/painted-hand-298-332.jpg",
"model_type": "standard",
"topology": "triangle",
"target_polycount": 30000,
"symmetry_mode": "auto",
"should_remesh": true,
"should_texture": true,
"enable_pbr": false,
"ultra_mode": false,
"pose_mode": "a-pose",
"enable_rigging": false,
"rigging_height_meters": 1.7,
"enable_animation": false,
"animation_action_id": 92
}),
});
const task = body.data ?? body;
if (!task.id) throw new Error("Submission response did not contain a prediction id");
const resultUrl = task.urls?.get ||
`https://api.wavespeed.ai/api/v3/predictions/${task.id}/result`;
// 2. Poll until the prediction finishes.
while (true) {
const resultBody = await requestJson(resultUrl, {
headers: { "Authorization": `Bearer ${apiKey}` },
});
const result = resultBody.data ?? resultBody;
if (result.status === "completed") {
console.log(result.outputs);
break;
}
if (["failed", "cancelled", "timeout"].includes(result.status)) throw new Error(JSON.stringify(result));
if (!["created", "processing"].includes(result.status)) throw new Error("Unexpected status: " + result.status);
await new Promise(resolve => setTimeout(resolve, 2000));
}import json
import os
import time
from urllib.request import Request, urlopen
api_key = os.environ["WAVESPEED_API_KEY"]
headers = {"Authorization": f"Bearer {api_key}", "Content-Type": "application/json"}
payload = {
"image": "https://interactive-examples.mdn.mozilla.net/media/cc0-images/painted-hand-298-332.jpg",
"model_type": "standard",
"topology": "triangle",
"target_polycount": 30000,
"symmetry_mode": "auto",
"should_remesh": True,
"should_texture": True,
"enable_pbr": False,
"ultra_mode": False,
"pose_mode": "a-pose",
"enable_rigging": False,
"rigging_height_meters": 1.7,
"enable_animation": False,
"animation_action_id": 92
}
def request_json(url, data=None):
request = Request(url, data=data, headers=headers, method="POST" if data else "GET")
with urlopen(request) as response:
return json.load(response)
# 1. Submit the prediction.
body = request_json("https://api.wavespeed.ai/api/v3/meshy/v7/image-to-3d", json.dumps(payload).encode())
task = body.get("data", body)
if not task.get("id"):
raise RuntimeError("Submission response did not contain a prediction id")
result_url = task.get("urls", {}).get("get") or f"https://api.wavespeed.ai/api/v3/predictions/{task['id']}/result"
# 2. Poll until the prediction finishes.
while True:
result_body = request_json(result_url)
result = result_body.get("data", result_body)
status = result.get("status")
if status == "completed":
print(result.get("outputs", []))
break
if status in {"failed", "cancelled", "timeout"}:
raise RuntimeError(result)
if status not in {"created", "processing"}:
raise RuntimeError(f"Unexpected status: {status}")
time.sleep(2)v7 Image To 3d is a Meshy model for 3D asset generation from images, exposed as a REST API on WaveSpeedAI. Meshy V7 Image-to-3D turns a single reference image into a textured, PBR-ready 3D model with configurable topology, rigging, and animation for game assets, product visualization, 3D design, and production workflows. Ready-to-use REST inference API, best performance, no coldstarts, affordable pricing. You can call it programmatically or try it from the playground above.
POST your input parameters to the model's REST endpoint (shown in the API tab of this playground) with your WaveSpeedAI API key in the Authorization header. Submission returns a prediction ID. Poll the result endpoint starting around every 2 seconds, increase the interval for long-running tasks, and stop on any terminal status. The playground generates production-oriented Python, JavaScript, and cURL examples with timeouts, transient-error handling, and safe GET retries. Full request/response shape is documented at https://wavespeed.ai/docs/docs-api/meshy/meshy-v7-image-to-3d.
v7 Image To 3d starts at $1.32 per run. That figure is the base price — the final charge scales with the parameters you set in the form (output size, length, count, references, or whatever knobs this model exposes), so a higher-quality or larger output costs more than a minimal one. The exact cost for your current input is shown live next to the Generate button before you submit, and the actual per-call charge is recorded on the prediction afterwards.
Key inputs: `image`, `animation_action_id`, `enable_animation`, `enable_pbr`, `enable_rigging`, `model_type`. The full JSON schema (types, defaults, allowed values) is rendered above the Generate button and mirrored in the API reference at https://wavespeed.ai/docs/docs-api/meshy/meshy-v7-image-to-3d.
Sign up for a free WaveSpeedAI account to claim starter credits, copy your API key from /accesskey, then call the endpoint shown in the API tab of the playground. The playground also auto-generates a code sample in Python, JavaScript, or cURL for the parameters you've set.
Commercial usage rights depend on the model's license, set by its provider (Meshy). The license summary appears on the model card above; see WaveSpeedAI's Terms of Service for platform-level conditions.