Meshy 7.1 Image-to-3D turns a single reference image into a textured, PBR-ready 3D model with up to 4K geometry resolution for sharper surface detail, plus configurable topology, rigging, and animation for game assets, product visualization, 3D printing, and production workflows. Ready-to-use REST inference API, best performance, no coldstarts, affordable pricing.
Idle
$1.44per run
Meshy 7.1 Image to 3D converts a single reference image into a textured 3D mesh. Meshy 7.1 focuses on geometric detail: with geometry_resolution set to 2k or 4k, it reconstructs much finer surfaces and sharper silhouettes than standard geometry. It returns a GLB model with FBX, OBJ, and USDZ exports when available.
Finer geometric detail
geometry_resolution goes up to 4k, capturing small surface details and cleaner silhouettes — useful for close-up renders and 3D printing.
Texture control Generate textured models, enable PBR maps, or guide textures with a prompt or reference image.
Production geometry controls Adjust topology, target polygon count, symmetry, and remeshing.
Optional rigging and animation Rig humanoid characters and apply animation presets in the same request.
Multiple export formats GLB output with FBX, OBJ, and USDZ exports when available.
| Parameter | Required | Description |
|---|---|---|
| image | Yes | Reference image for 3D model creation. |
| model_type | No | standard, lowpoly, or smart-topology. Default: standard. |
| topology | No | Mesh topology: quad or triangle. Default: triangle. |
| target_polycount | No | Target polygon count. Range: 100–300000. Default: 30000. |
| symmetry_mode | No | off, auto, or on. Default: auto. |
| should_remesh | No | Enable remeshing for cleaner topology. Default: true. |
| should_texture | No | Generate textures. Default: true. |
| enable_pbr | No | Generate metallic, roughness, and normal maps. Default: false. |
| geometry_resolution | No | standard, 2k, or 4k. Higher values generate finer geometric detail. Default: standard. |
| pose_mode | No | Optional humanoid pose: a-pose or t-pose. Leave unselected for no specific pose. |
| texture_prompt | No | Optional text guidance for texture generation. Maximum length: 600 characters. |
| texture_image | No | Optional image used to guide texture generation. |
| enable_rigging | No | Automatically rig a humanoid character. Default: false. |
| rigging_height_meters | No | Approximate character height in meters when rigging is enabled. Default: 1.7. |
| enable_animation | No | Apply an animation preset. Requires enable_rigging. Default: false. |
| animation_action_id | No | Animation preset ID. Range: 0–696. Default: 92. |
| Configuration | Cost |
|---|---|
Untextured mesh (should_texture: false) | $0.96 |
| Textured mesh | $1.44 |
2k geometry resolution | +$0.24 |
4k geometry resolution | +$0.48 |
| Auto-rigging | +$0.24 |
| Animation preset | +$0.144 |
| Configuration | Cost |
|---|---|
Untextured mesh (should_texture: false) | $0.96 |
| Textured mesh | $1.44 |
| Textured mesh + 4K geometry | $1.92 |
| Textured mesh + auto-rigging | $1.68 |
| Textured mesh + 4K geometry + auto-rigging + animation | $2.304 |
Other parameters do not add separate charges.
4k geometry for hero assets, close-up renders, and 3D printing; use standard for quick iteration.standard geometry; lowpoly and smart-topology ignore it.texture_prompt to describe materials such as metal, leather, ceramic, fabric, or plastic.Grab a WaveSpeedAI API key, then call POST https://api.wavespeed.ai/api/v3/meshy/v7.1/image-to-3d with your input as JSON. The endpoint returns a prediction id. Start polling the result endpoint around every 2 seconds, increase the interval for long-running tasks, and stop on any terminal status. On completed, read output values from data.outputs. Examples for v7.1 Image To 3d below.
set -euo pipefail
: "${WAVESPEED_API_KEY:?Set WAVESPEED_API_KEY}"
REQUEST_BODY=$(cat <<'JSON'
{
"image": "https://interactive-examples.mdn.mozilla.net/media/cc0-images/painted-hand-298-332.jpg",
"model_type": "standard",
"topology": "triangle",
"target_polycount": 30000,
"symmetry_mode": "auto",
"should_remesh": true,
"should_texture": true,
"enable_pbr": false,
"geometry_resolution": "standard",
"pose_mode": "a-pose",
"enable_rigging": false,
"rigging_height_meters": 1.7,
"enable_animation": false,
"animation_action_id": 92
}
JSON
)
# 1. Submit the prediction.
SUBMIT_RESPONSE=$(curl --silent --show-error --fail-with-body \
-X POST "https://api.wavespeed.ai/api/v3/meshy/v7.1/image-to-3d" \
-H "Content-Type: application/json" \
-H "Authorization: Bearer $WAVESPEED_API_KEY" \
-d "$REQUEST_BODY")
TASK=$(printf '%s' "$SUBMIT_RESPONSE" | jq 'if has("data") then .data else . end')
PREDICTION_ID=$(printf '%s' "$TASK" | jq -r '.id')
if [ -z "$PREDICTION_ID" ] || [ "$PREDICTION_ID" = "null" ]; then
printf 'Submission response did not contain a prediction id
' >&2
exit 1
fi
RESULT_URL="https://api.wavespeed.ai/api/v3/predictions/$PREDICTION_ID/result"
# 2. Poll until the prediction finishes.
while true; do
RESPONSE=$(curl --silent --show-error --fail-with-body "$RESULT_URL" \
-H "Authorization: Bearer $WAVESPEED_API_KEY")
RESULT=$(printf '%s' "$RESPONSE" | jq 'if has("data") then .data else . end')
STATUS=$(printf '%s' "$RESULT" | jq -r '.status')
case "$STATUS" in
completed) printf '%s\n' "$RESULT" | jq '.outputs'; break ;;
failed|cancelled|timeout|deleted) printf '%s\n' "$RESULT" | jq . >&2; exit 1 ;;
*) sleep 2 ;;
esac
doneconst submitUrl = "https://api.wavespeed.ai/api/v3/meshy/v7.1/image-to-3d";
const apiKey = process.env.WAVESPEED_API_KEY;
if (!apiKey) throw new Error('Set WAVESPEED_API_KEY');
async function requestJson(url, options = {}) {
const response = await fetch(url, options);
if (!response.ok) throw new Error(await response.text());
return response.json();
}
// 1. Submit the prediction.
const body = await requestJson(submitUrl, {
method: "POST",
headers: {
"Authorization": `Bearer ${apiKey}`,
"Content-Type": "application/json",
},
body: JSON.stringify({
"image": "https://interactive-examples.mdn.mozilla.net/media/cc0-images/painted-hand-298-332.jpg",
"model_type": "standard",
"topology": "triangle",
"target_polycount": 30000,
"symmetry_mode": "auto",
"should_remesh": true,
"should_texture": true,
"enable_pbr": false,
"geometry_resolution": "standard",
"pose_mode": "a-pose",
"enable_rigging": false,
"rigging_height_meters": 1.7,
"enable_animation": false,
"animation_action_id": 92
}),
});
const task = body.data ?? body;
if (!task.id) throw new Error("Submission response did not contain a prediction id");
const resultUrl = `https://api.wavespeed.ai/api/v3/predictions/${task.id}/result`;
// 2. Poll until the prediction finishes.
while (true) {
const resultBody = await requestJson(resultUrl, {
headers: { "Authorization": `Bearer ${apiKey}` },
});
const result = resultBody.data ?? resultBody;
if (result.status === "completed") {
console.log(result.outputs);
break;
}
if (["failed", "cancelled", "timeout", "deleted"].includes(result.status)) throw new Error(JSON.stringify(result));
await new Promise(resolve => setTimeout(resolve, 2000));
}import json
import os
import time
from urllib.request import Request, urlopen
api_key = os.environ["WAVESPEED_API_KEY"]
headers = {"Authorization": f"Bearer {api_key}", "Content-Type": "application/json"}
payload = {
"image": "https://interactive-examples.mdn.mozilla.net/media/cc0-images/painted-hand-298-332.jpg",
"model_type": "standard",
"topology": "triangle",
"target_polycount": 30000,
"symmetry_mode": "auto",
"should_remesh": True,
"should_texture": True,
"enable_pbr": False,
"geometry_resolution": "standard",
"pose_mode": "a-pose",
"enable_rigging": False,
"rigging_height_meters": 1.7,
"enable_animation": False,
"animation_action_id": 92
}
def request_json(url, data=None):
request = Request(url, data=data, headers=headers, method="POST" if data else "GET")
with urlopen(request) as response:
return json.load(response)
# 1. Submit the prediction.
body = request_json("https://api.wavespeed.ai/api/v3/meshy/v7.1/image-to-3d", json.dumps(payload).encode())
task = body.get("data", body)
if not task.get("id"):
raise RuntimeError("Submission response did not contain a prediction id")
result_url = f"https://api.wavespeed.ai/api/v3/predictions/{task['id']}/result"
# 2. Poll until the prediction finishes.
while True:
result_body = request_json(result_url)
result = result_body.get("data", result_body)
status = result.get("status")
if status == "completed":
print(result.get("outputs", []))
break
if status in {"failed", "cancelled", "timeout", "deleted"}:
raise RuntimeError(result)
time.sleep(2)v7.1 Image To 3d is a Meshy model for 3D asset generation from images, exposed as a REST API on WaveSpeedAI. Meshy 7.1 Image-to-3D turns a single reference image into a textured, PBR-ready 3D model with up to 4K geometry resolution for sharper surface detail, plus configurable topology, rigging, and animation for game assets, product visualization, 3D printing, and production workflows. Ready-to-use REST inference API, best performance, no coldstarts, affordable pricing. You can call it programmatically or try it from the playground above.
POST your input parameters to the model's REST endpoint (shown in the API tab of this playground) with your WaveSpeedAI API key in the Authorization header. Submission returns a prediction ID. Poll the result endpoint starting around every 2 seconds, increase the interval for long-running tasks, and stop on any terminal status. The playground generates Python, JavaScript, and cURL examples for submitting requests and polling results. Full request/response shape is documented at https://wavespeed.ai/docs/docs-api/meshy/meshy-v7.1-image-to-3d.
v7.1 Image To 3d starts at $1.44 per run. That figure is the base price — the final charge scales with the parameters you set in the form (output size, length, count, references, or whatever knobs this model exposes), so a higher-quality or larger output costs more than a minimal one. The exact cost for your current input is shown live next to the Generate button before you submit, and the actual per-call charge is recorded on the prediction afterwards.
Key inputs: `image`, `animation_action_id`, `enable_animation`, `enable_pbr`, `enable_rigging`, `geometry_resolution`. The full JSON schema (types, defaults, allowed values) is rendered above the Generate button and mirrored in the API reference at https://wavespeed.ai/docs/docs-api/meshy/meshy-v7.1-image-to-3d.
Sign up for a free WaveSpeedAI account to claim starter credits, copy your API key from /accesskey, then call the endpoint shown in the API tab of the playground. The playground also auto-generates a code sample in Python, JavaScript, or cURL for the parameters you've set.
Commercial usage rights depend on the model's license, set by its provider (Meshy). Check the provider's applicable terms and WaveSpeedAI's Terms of Service before commercial use.