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Meshy 7.1 Image-to-3D API

meshy/v7.1/image-to-3d

Meshy 7.1 Image-to-3D turns a single image into a textured 3D model. Ready-to-use REST inference API, best performance, no coldstarts, affordable pricing.

Image to 3D
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Idle

3D

$1.44per run

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README

Meshy 7.1 Image-to-3D

Meshy 7.1 Image-to-3D generates a 3D model from a single image. Choose geometry-only or textured output, adjust mesh settings, and optionally add rigging or an animation to a humanoid character.

Why Choose This?

  • Flexible output — Generate geometry alone or add textures.
  • Mesh controls — Choose remeshing settings and a target face count.
  • Texture options — Guide texturing with a description or reference image.
  • Optional character animation — Add rigging and one animation action to a suitable humanoid model.

Parameters

ParameterRequiredDescription
imageYesImage of the object to generate (JPEG, PNG or WebP).
model_typeNoChoose standard or smart-topology. Smart Topology creates a lower-poly, triangle-only mesh. Default: standard.
geometry_resolutionNoGeometry detail: standard, 2k or 4k. Default: standard. Use standard with Smart Topology.
should_textureNoGenerate textures for the model. Default: true. Turn off for geometry only.
texture_promptNoOptional text description to guide the texture.
texture_imageNoOptional image to guide the texture. If both texture references are supplied, texture_prompt takes priority.
enable_pbrNoRequest metallic, roughness and normal maps when generating textures. Default: false.
texture_resolutionNoTexture size: 2k, 4k or 8k. Applies when textures are generated. Default: 2k.
topologyNoRemeshed face type: triangle or quad. Default: triangle. Smart Topology uses triangles.
target_polycountNoTarget face count for remeshing: 100–300000. Default: 30000. Smart Topology uses 100–30000.
should_remeshNoRemesh toward the selected face count and topology. Default: true. Does not apply to Smart Topology.
symmetry_modeNoCompatibility setting with no effect on the result. Options: off, auto, on. Default: auto.
pose_modeNoOptional character pose: a-pose or t-pose.
remove_lightingNoOptional lighting-removal setting. See Notes for availability.
auto_sizeNoEstimate the object’s real-world size and scale it accordingly. Default: false.
image_enhancementNoOptional input-image enhancement. Leave unset in Smart Topology mode.
enable_riggingNoAdd a skeleton to a textured humanoid character. Default: false.
rigging_height_metersNoApproximate character height in meters for rigging. Default: 1.7.
enable_animationNoRig the character and apply one action selected by animation_action_id. Default: false.
animation_action_idNoAnimation action ID to apply when animation is enabled. Default: 92.

How to Use

  1. Upload an image of the object you want to create.
  2. Choose geometry-only or textured output and adjust the mesh settings.
  3. For a humanoid character, optionally enable rigging or animation.
  4. Submit the request and download the generated 3D files.

Pricing

Generation optionPrice per request
Standard · Geometry only$0.96
Standard · With 2k or 4k textures$1.44
Standard · With 8k textures$1.68
Smart Topology · Geometry only$0.24
Smart Topology · With 2k or 4k textures$0.72
Smart Topology · With 8k textures$0.96
Optional additionExtra charge
Ultra geometry in standard mode$0.24
Rigging$0.24
One animation action, excluding rigging$0.144

Enabling animation also includes rigging, for a total extra charge of $0.384. Enabling both rigging and animation does not charge for rigging twice.

The total is the generation price plus the selected additions. Texture resolution does not add a charge when generating geometry only.

Notes

  • With should_texture=false, texture options are not applied.
  • Use either texture_prompt or texture_image to guide texturing. If both are provided, the text prompt takes priority.
  • The generated face count may differ from target_polycount.
  • Rigging and animation are intended for textured humanoid characters with clearly defined limbs. They are not suitable for untextured meshes or non-humanoid objects.
  • Rigging supports up to 380,000 triangles; each quad counts as two triangles.
  • When animation is enabled, one animation action is added to the character.
  • Smart Topology uses triangle faces and a target face count of 100–30,000. The target applies directly; should_remesh does not affect this mode.
  • Use geometry_resolution=standard with Smart Topology.
  • Leave remove_lighting unset for this model.
  • Leave image_enhancement and remove_lighting unset in Smart Topology mode.
Note:This website uses AI models provided by third parties. Documentation prices are for reference and may be outdated. The Generate button shows an estimate; the final task charge prevails.

v7.1 Image To 3d API — Quick start

Grab a WaveSpeedAI API key, then call POST https://api.wavespeed.ai/api/v3/meshy/v7.1/image-to-3d with your input as JSON. The endpoint returns a prediction id. Start polling the result endpoint around every 2 seconds, increase the interval for long-running tasks, and stop on any terminal status. On completed, read output values from data.outputs. Examples for v7.1 Image To 3d below.

HTTP example
set -euo pipefail

: "${WAVESPEED_API_KEY:?Set WAVESPEED_API_KEY}"

REQUEST_BODY=$(cat <<'JSON'
{
    "image": "https://interactive-examples.mdn.mozilla.net/media/cc0-images/painted-hand-298-332.jpg",
    "model_type": "standard",
    "geometry_resolution": "standard",
    "should_texture": true,
    "enable_pbr": false,
    "texture_resolution": "2k",
    "topology": "triangle",
    "target_polycount": 30000,
    "should_remesh": true,
    "symmetry_mode": "auto",
    "pose_mode": "a-pose",
    "auto_size": false,
    "enable_rigging": false,
    "rigging_height_meters": 1.7,
    "enable_animation": false,
    "animation_action_id": 92
}
JSON
)

# 1. Submit the prediction.
SUBMIT_RESPONSE=$(curl --silent --show-error --fail-with-body \
  -X POST "https://api.wavespeed.ai/api/v3/meshy/v7.1/image-to-3d" \
  -H "Content-Type: application/json" \
  -H "Authorization: Bearer $WAVESPEED_API_KEY" \
  -d "$REQUEST_BODY")

TASK=$(printf '%s' "$SUBMIT_RESPONSE" | jq 'if has("data") then .data else . end')
PREDICTION_ID=$(printf '%s' "$TASK" | jq -r '.id')
if [ -z "$PREDICTION_ID" ] || [ "$PREDICTION_ID" = "null" ]; then
  printf 'Submission response did not contain a prediction id
' >&2
  exit 1
fi
RESULT_URL="https://api.wavespeed.ai/api/v3/predictions/$PREDICTION_ID/result"

# 2. Poll until the prediction finishes.
while true; do
  RESPONSE=$(curl --silent --show-error --fail-with-body "$RESULT_URL" \
    -H "Authorization: Bearer $WAVESPEED_API_KEY")
  RESULT=$(printf '%s' "$RESPONSE" | jq 'if has("data") then .data else . end')
  STATUS=$(printf '%s' "$RESULT" | jq -r '.status')
  case "$STATUS" in
    completed) printf '%s\n' "$RESULT" | jq '.outputs'; break ;;
    failed|cancelled|timeout|deleted) printf '%s\n' "$RESULT" | jq . >&2; exit 1 ;;
    *) sleep 2 ;;
  esac
done
Node.js example
const submitUrl = "https://api.wavespeed.ai/api/v3/meshy/v7.1/image-to-3d";
const apiKey = process.env.WAVESPEED_API_KEY;
if (!apiKey) throw new Error('Set WAVESPEED_API_KEY');

async function requestJson(url, options = {}) {
  const response = await fetch(url, options);
  if (!response.ok) throw new Error(await response.text());
  return response.json();
}

// 1. Submit the prediction.
const body = await requestJson(submitUrl, {
  method: "POST",
  headers: {
    "Authorization": `Bearer ${apiKey}`,
    "Content-Type": "application/json",
  },
  body: JSON.stringify({
        "image": "https://interactive-examples.mdn.mozilla.net/media/cc0-images/painted-hand-298-332.jpg",
        "model_type": "standard",
        "geometry_resolution": "standard",
        "should_texture": true,
        "enable_pbr": false,
        "texture_resolution": "2k",
        "topology": "triangle",
        "target_polycount": 30000,
        "should_remesh": true,
        "symmetry_mode": "auto",
        "pose_mode": "a-pose",
        "auto_size": false,
        "enable_rigging": false,
        "rigging_height_meters": 1.7,
        "enable_animation": false,
        "animation_action_id": 92
}),
});
const task = body.data ?? body;
if (!task.id) throw new Error("Submission response did not contain a prediction id");
const resultUrl = `https://api.wavespeed.ai/api/v3/predictions/${task.id}/result`;

// 2. Poll until the prediction finishes.
while (true) {
  const resultBody = await requestJson(resultUrl, {
    headers: { "Authorization": `Bearer ${apiKey}` },
  });
  const result = resultBody.data ?? resultBody;
  if (result.status === "completed") {
    console.log(result.outputs);
    break;
  }
  if (["failed", "cancelled", "timeout", "deleted"].includes(result.status)) throw new Error(JSON.stringify(result));
  await new Promise(resolve => setTimeout(resolve, 2000));
}
Python example
import json
import os
import time
from urllib.request import Request, urlopen

api_key = os.environ["WAVESPEED_API_KEY"]
headers = {"Authorization": f"Bearer {api_key}", "Content-Type": "application/json"}
payload = {
    "image": "https://interactive-examples.mdn.mozilla.net/media/cc0-images/painted-hand-298-332.jpg",
    "model_type": "standard",
    "geometry_resolution": "standard",
    "should_texture": True,
    "enable_pbr": False,
    "texture_resolution": "2k",
    "topology": "triangle",
    "target_polycount": 30000,
    "should_remesh": True,
    "symmetry_mode": "auto",
    "pose_mode": "a-pose",
    "auto_size": False,
    "enable_rigging": False,
    "rigging_height_meters": 1.7,
    "enable_animation": False,
    "animation_action_id": 92
}

def request_json(url, data=None):
    request = Request(url, data=data, headers=headers, method="POST" if data else "GET")
    with urlopen(request) as response:
        return json.load(response)

# 1. Submit the prediction.
body = request_json("https://api.wavespeed.ai/api/v3/meshy/v7.1/image-to-3d", json.dumps(payload).encode())
task = body.get("data", body)
if not task.get("id"):
    raise RuntimeError("Submission response did not contain a prediction id")
result_url = f"https://api.wavespeed.ai/api/v3/predictions/{task['id']}/result"

# 2. Poll until the prediction finishes.
while True:
    result_body = request_json(result_url)
    result = result_body.get("data", result_body)
    status = result.get("status")
    if status == "completed":
        print(result.get("outputs", []))
        break
    if status in {"failed", "cancelled", "timeout", "deleted"}:
        raise RuntimeError(result)
    time.sleep(2)

v7.1 Image To 3d API — Frequently asked questions

What is the v7.1 Image To 3d API?

v7.1 Image To 3d is a Meshy model for 3D asset generation from images, exposed as a REST API on WaveSpeedAI. Meshy 7.1 Image-to-3D turns a single image into a textured 3D model. Ready-to-use REST inference API, best performance, no coldstarts, affordable pricing. You can call it programmatically or try it from the playground above.

How do I call the v7.1 Image To 3d API?

POST your input parameters to the model's REST endpoint (shown in the API tab of this playground) with your WaveSpeedAI API key in the Authorization header. Submission returns a prediction ID. Poll the result endpoint starting around every 2 seconds, increase the interval for long-running tasks, and stop on any terminal status. The playground generates Python, JavaScript, and cURL examples for submitting requests and polling results. Full request/response shape is documented at https://wavespeed.ai/docs/docs-api/meshy/meshy-v7.1-image-to-3d.

How much does v7.1 Image To 3d cost per run or per second?

v7.1 Image To 3d starts at $1.44 per run or per second. That figure is the base price — the final charge scales with the parameters you set in the form (output size, length, count, references, or whatever knobs this model exposes), so a higher-quality or larger output costs more than a minimal one. The exact cost for your current input is shown live next to the Generate button before you submit, and the actual per-call charge is recorded on the prediction afterwards.

What inputs does v7.1 Image To 3d accept?

Key inputs: `image`, `animation_action_id`, `auto_size`, `enable_animation`, `enable_pbr`, `enable_rigging`. The full JSON schema (types, defaults, allowed values) is rendered above the Generate button and mirrored in the API reference at https://wavespeed.ai/docs/docs-api/meshy/meshy-v7.1-image-to-3d.

How do I get started with the v7.1 Image To 3d API?

Sign up for a free WaveSpeedAI account to claim starter credits, copy your API key from /accesskey, then call the endpoint shown in the API tab of the playground. The playground also auto-generates a code sample in Python, JavaScript, or cURL for the parameters you've set.

Can I use v7.1 Image To 3d outputs commercially?

Commercial usage rights depend on the model's license, set by its provider (Meshy). Check the provider's applicable terms and WaveSpeedAI's Terms of Service before commercial use.

llms.txt — meshy/v7.1/image-to-3d for AI agents and LLMs