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Tripo3D H3.1 Image-to-3D

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Tripo3D H3.1 Image-to-3D converts a single image into high-quality 3D models with textures and PBR materials. Supports standard and HD texture quality, detailed geometry, quad mesh topology, texture alignment, and orientation control. Ready-to-use REST inference API, best performance, no coldstarts, affordable pricing.

image-to-3d
Input

Drag & drop or click to upload

preview
Whether to generate textures for the model.
Whether to generate PBR (Physically Based Rendering) materials. If true, texture is also enabled.
Auto-scale the model to real-world dimensions.
Generate quad (4-sided) mesh topology instead of triangles.

Idle

Sua solicitação custará $0.2 por execução.

Por $10 você pode executar este modelo aproximadamente 50 vezes.

ExemplosVer todos

README

Tripo3D H3.1 Image-to-3D

Tripo3D H3.1 Image-to-3D reconstructs a production-ready 3D model from a single reference image. Upload one photo — the model generates accurate geometry with optional PBR textures, quad mesh topology, and detailed quality tiers for both geometry and texture.

Why Choose This?

  • Single-image 3D reconstruction Generate a fully textured 3D model from just one reference photo — no multi-view capture or manual modeling required.

  • PBR material generation Generate Physically Based Rendering materials alongside the mesh for realistic real-time rendering in game engines and 3D tools.

  • Geometry and texture quality tiers Choose between standard and detailed quality independently for geometry and texture — optimizing for speed, cost, or maximum fidelity.

  • Quad mesh support Generate quad (4-sided) mesh topology instead of triangles for cleaner topology compatible with animation and sculpting workflows.

  • Texture alignment control Align textures to the original input image or to the generated geometry for different use case requirements.

  • Orientation control Use align_image to auto-rotate the model to match the input image orientation.

Parameters

ParameterRequiredDescription
imageYesURL of the input image for 3D model creation.
textureNoWhether to generate textures for the model. Default: true.
pbrNoWhether to generate PBR materials. Requires texture to be enabled. Default: true.
texture_qualityNoTexture quality: standard (default) or detailed (higher resolution).
geometry_qualityNoGeometry quality: standard (default) or detailed.
texture_alignmentNoHow textures are aligned: original_image (default) or geometry.
auto_sizeNoAuto-scale the model to real-world dimensions. Default: false.
orientationNoModel orientation: default or align_image (auto-rotates to match input image).
quadNoGenerate quad mesh topology instead of triangles. Default: false.

How to Use

  1. Upload your image — provide a clear, well-lit reference image URL of the object.
  2. Configure texture settings (optional) — enable or disable texture and PBR generation, and choose standard or detailed texture quality.
  3. Set geometry quality (optional) — choose standard for faster results or detailed for higher geometric fidelity.
  4. Configure additional options (optional) — set texture alignment, orientation, quad mesh, and auto-size as needed.
  5. Submit — generate and download your 3D model.

Pricing

TextureTexture QualityGeometry QualityQuadCost
NoStandardNo$0.20
NoDetailedNo$0.40
YesStandardStandardNo$0.30
YesStandardDetailedNo$0.50
YesDetailedStandardNo$0.40
YesDetailedDetailedNo$0.60

Add +$0.05 to any combination above when quad is enabled.

Billing Rules

  • Base: $0.20 × texture multiplier (no texture: ×1, standard texture: ×1.5, detailed texture: ×2)
  • Detailed geometry surcharge: +$0.20
  • Quad surcharge: +$0.05
  • Default configuration (texture standard, geometry standard, no quad): $0.30

Best Use Cases

  • Game asset production — Reconstruct clean, textured 3D models from product or object photography for use in game engines.
  • E-commerce 3D — Generate 3D product models from a single product photo for interactive viewers and AR.
  • Animation & VFX — Use quad mesh output for animation-ready topology compatible with rigging and sculpting workflows.
  • Digital twins — Accurately reconstruct real-world objects from a single reference photograph.
  • AR/VR content — Generate PBR-textured models for immersive application development.
  • Rapid prototyping — Quickly convert reference photos into 3D assets for concept visualization.

Pro Tips

  • Use a clear, well-lit photo with the subject centered and clearly visible for the most accurate reconstruction.
  • Plain or neutral backgrounds help the model focus on the object geometry and texture.
  • Use detailed geometry quality for objects with fine surface detail like mechanical parts or organic shapes.
  • Use quad mesh when the model will be used for animation or further sculpting.
  • Enable auto_size when you need the model to match real-world scale.
  • For better accuracy with complex objects, consider using Multiview-to-3D with multiple angle shots.

Notes

  • image is the only required field; all other parameters are optional.
  • Please ensure your content complies with Tripo3D's usage policies.

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