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Tripo3D H3.1 Text-to-3D

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Tripo3D H3.1 Text-to-3D generates high-quality 3D models from text descriptions. Supports textures with standard and HD quality, PBR materials, detailed geometry, quad mesh topology, and auto-sizing. Ready-to-use REST inference API, best performance, no coldstarts, affordable pricing.

text-to-3d
Input
Whether to generate textures for the model.
Whether to generate PBR (Physically Based Rendering) materials. If true, texture is also enabled.
Auto-scale the model to real-world dimensions.
Generate quad (4-sided) mesh topology instead of triangles.

Idle

Ihre Anfrage kostet $0.1 pro Durchlauf.

Für $1 können Sie dieses Modell ungefähr 10 Mal ausführen.

BeispieleAlle anzeigen

README

Tripo3D H3.1 Text-to-3D

Tripo3D H3.1 Text-to-3D generates a production-ready 3D model directly from a text description. Describe the object you want — the model creates accurate geometry with optional PBR textures, quad mesh topology, and detailed quality tiers for both geometry and texture. No reference image needed.

Why Choose This?

  • Text-driven 3D generation Create 3D models from natural language descriptions alone — no photography or reference images required.

  • Negative prompt support Specify features to avoid in the generated model for more precise control over the output geometry and style.

  • PBR material generation Generate Physically Based Rendering materials alongside the mesh for realistic real-time rendering in game engines and 3D tools.

  • Geometry and texture quality tiers Choose between standard and detailed quality independently for geometry and texture.

  • Quad mesh support Generate quad (4-sided) mesh topology instead of triangles for cleaner topology compatible with animation and sculpting workflows.

Parameters

ParameterRequiredDescription
promptYesText description of the 3D object to generate. Max 1024 characters.
negative_promptNoFeatures to avoid in the generated model. Max 1024 characters.
textureNoWhether to generate textures for the model. Default: true.
pbrNoWhether to generate PBR materials. Requires texture to be enabled. Default: true.
texture_qualityNoTexture quality: standard (default) or detailed (higher resolution).
geometry_qualityNoGeometry quality: standard (default) or detailed.
auto_sizeNoAuto-scale the model to real-world dimensions. Default: false.
quadNoGenerate quad mesh topology instead of triangles. Default: false.

How to Use

  1. Write your prompt — describe the object in detail including shape, material, style, and any distinctive features. Max 1024 characters.
  2. Add negative prompt (optional) — specify features or styles you want to avoid.
  3. Configure texture settings (optional) — enable or disable texture and PBR generation, and choose standard or detailed texture quality.
  4. Set geometry quality (optional) — choose standard for faster results or detailed for higher fidelity.
  5. Enable quad mesh (optional) — use quad topology for animation or sculpting workflows.
  6. Submit — generate and download your 3D model.

Pricing

TextureTexture QualityGeometry QualityQuadCost
NoStandardNo$0.10
NoDetailedNo$0.30
YesStandardStandardNo$0.20
YesStandardDetailedNo$0.40
YesDetailedStandardNo$0.30
YesDetailedDetailedNo$0.50

Add +$0.05 to any combination above when quad is enabled.

Billing Rules

  • Base: $0.10 × texture multiplier (no texture: ×1, standard texture: ×2, detailed texture: ×3)
  • Detailed geometry surcharge: +$0.20
  • Quad surcharge: +$0.05
  • Default configuration (texture standard, geometry standard, no quad): $0.20

Best Use Cases

  • Concept art & prototyping — Rapidly generate 3D assets from written descriptions for ideation and visualization.
  • Game asset creation — Create textured 3D props and objects from descriptive prompts without photography.
  • Animation & VFX — Use quad mesh output for animation-ready topology compatible with rigging and sculpting.
  • AR/VR content — Generate PBR-textured models for immersive application development.
  • Developer workflows — Embed text-driven 3D generation into creative pipelines and tools.

Pro Tips

  • Be specific and descriptive in your prompt — include shape, material, style, color, and any distinctive features.
  • Use negative_prompt to avoid unwanted stylistic elements or geometric artifacts.
  • Use detailed geometry quality for complex shapes with fine surface detail.
  • Use quad mesh when the model will be used for animation or further sculpting in tools like Blender or ZBrush.
  • For objects with a known visual reference, consider using Image-to-3D for more accurate results.

Notes

  • Only prompt is required; all other parameters are optional.
  • Prompt and negative_prompt are each limited to 1024 characters.
  • Please ensure your content complies with Tripo3D's usage policies.

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