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Tripo3D H3.1 Multiview-to-3D

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Tripo3D H3.1 Multiview-to-3D generates high-quality 3D models from 2-4 multi-angle images. Supports standard and HD texture quality, PBR materials, detailed geometry, quad mesh topology, texture alignment, and orientation control. Ready-to-use REST inference API, best performance, no coldstarts, affordable pricing.

image-to-3d
Ввод

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Whether to generate textures for the model.
Whether to generate PBR (Physically Based Rendering) materials. If true, texture is also enabled.
Auto-scale the model to real-world dimensions.
Generate quad (4-sided) mesh topology instead of triangles.

Ожидание

Ваш запрос будет стоить $0.1 за запуск.

За $1 вы сможете запустить эту модель примерно 10 раз.

ПримерыСмотреть всё

README

Tripo3D H3.1 Multiview-to-3D

Tripo3D H3.1 Multiview-to-3D reconstructs a production-ready 3D model from 2 to 4 reference images of the same object taken from different angles. Upload front, left, back, and right views — the model generates accurate geometry with optional PBR textures, quad mesh topology, and detailed quality tiers for both geometry and texture.

Why Choose This?

  • Multi-view 3D reconstruction Provide 2–4 images from different angles for significantly more accurate geometry than single-image reconstruction.

  • PBR material generation Generate Physically Based Rendering materials alongside the mesh for realistic real-time rendering in game engines and 3D tools.

  • Geometry and texture quality tiers Choose between standard and detailed quality independently for geometry and texture — optimizing for speed, cost, or maximum fidelity.

  • Quad mesh support Generate quad (4-sided) mesh topology instead of triangles for cleaner topology compatible with animation and sculpting workflows.

  • Texture alignment control Align textures to the original input image or to the generated geometry for different use case requirements.

  • Orientation control Use align_image to auto-rotate the model to match the input image orientation.

Parameters

ParameterRequiredDescription
imagesYes2–4 image URLs of the same object from different angles. Order: front, left, back, right. Front is required.
textureNoWhether to generate textures for the model. Default: true.
pbrNoWhether to generate PBR materials. Requires texture to be enabled. Default: true.
texture_qualityNoTexture quality: standard (default) or detailed (higher resolution).
geometry_qualityNoGeometry quality: standard (default) or detailed.
texture_alignmentNoHow textures are aligned: original_image (default) or geometry.
auto_sizeNoAuto-scale the model to real-world dimensions. Default: false.
orientationNoModel orientation: default or align_image (auto-rotates to match input image).
quadNoGenerate quad mesh topology instead of triangles. Default: false.

How to Use

  1. Upload your images — provide 2 to 4 image URLs of the same object from different angles. Front view is required; order as front, left, back, right.
  2. Configure texture settings (optional) — enable or disable texture and PBR generation, and choose standard or detailed texture quality.
  3. Set geometry quality (optional) — choose standard for faster results or detailed for higher geometric fidelity.
  4. Configure additional options (optional) — set texture alignment, orientation, quad mesh, and auto-size as needed.
  5. Submit — generate and download your 3D model.

Pricing

TextureTexture QualityGeometry QualityQuadCost
NoStandardNo$0.10
NoDetailedNo$0.30
YesStandardStandardNo$0.20
YesStandardDetailedNo$0.40
YesDetailedStandardNo$0.30
YesDetailedDetailedNo$0.50

Add +$0.05 to any combination above when quad is enabled.

Billing Rules

  • Base: $0.10 × texture multiplier (no texture: ×1, standard texture: ×2, detailed texture: ×3)
  • Detailed geometry surcharge: +$0.20
  • Quad surcharge: +$0.05
  • Default configuration (texture standard, geometry standard, no quad): $0.20

Best Use Cases

  • Game asset production — Reconstruct clean, textured 3D models from product or object photography for use in game engines.
  • E-commerce 3D — Generate 3D product models from multi-angle product photos for interactive viewers and AR.
  • Animation & VFX — Use quad mesh output for animation-ready topology compatible with rigging and sculpting workflows.
  • Digital twins — Accurately reconstruct real-world objects from multiple reference photographs.
  • AR/VR content — Generate PBR-textured models for immersive application development.

Pro Tips

  • Always include a clear front-facing image — it is required and the most important reference for accurate reconstruction.
  • More angles (3–4 images) produce significantly better geometry than using just 2.
  • Use detailed geometry quality for objects with fine surface detail like mechanical parts or organic shapes.
  • Use quad mesh when the model will be used for animation or further sculpting.
  • Enable auto_size when you need the model to match real-world scale.
  • Use align_image orientation when the input photo perspective matters for the final model alignment.

Notes

  • images is the only required field; all other parameters are optional.
  • Images should be ordered as: front, left, back, right. Front view is mandatory.
  • Please ensure your content complies with Tripo3D's usage policies.