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Tripo3D H3.1 Multiview-to-3D reconstructs a production-ready 3D model from 2 to 4 reference images of the same object taken from different angles. Upload front, left, back, and right views — the model generates accurate geometry with optional PBR textures, quad mesh topology, and detailed quality tiers for both geometry and texture.
Multi-view 3D reconstruction Provide 2–4 images from different angles for significantly more accurate geometry than single-image reconstruction.
PBR material generation Generate Physically Based Rendering materials alongside the mesh for realistic real-time rendering in game engines and 3D tools.
Geometry and texture quality tiers Choose between standard and detailed quality independently for geometry and texture — optimizing for speed, cost, or maximum fidelity.
Quad mesh support Generate quad (4-sided) mesh topology instead of triangles for cleaner topology compatible with animation and sculpting workflows.
Texture alignment control Align textures to the original input image or to the generated geometry for different use case requirements.
Orientation control Use align_image to auto-rotate the model to match the input image orientation.
| Parameter | Required | Description |
|---|---|---|
| images | Yes | 2–4 image URLs of the same object from different angles. Order: front, left, back, right. Front is required. |
| texture | No | Whether to generate textures for the model. Default: true. |
| pbr | No | Whether to generate PBR materials. Requires texture to be enabled. Default: true. |
| texture_quality | No | Texture quality: standard (default) or detailed (higher resolution). |
| geometry_quality | No | Geometry quality: standard (default) or detailed. |
| texture_alignment | No | How textures are aligned: original_image (default) or geometry. |
| auto_size | No | Auto-scale the model to real-world dimensions. Default: false. |
| orientation | No | Model orientation: default or align_image (auto-rotates to match input image). |
| quad | No | Generate quad mesh topology instead of triangles. Default: false. |
| Texture | Texture Quality | Geometry Quality | Quad | Cost |
|---|---|---|---|---|
| No | — | Standard | No | $0.10 |
| No | — | Detailed | No | $0.30 |
| Yes | Standard | Standard | No | $0.20 |
| Yes | Standard | Detailed | No | $0.40 |
| Yes | Detailed | Standard | No | $0.30 |
| Yes | Detailed | Detailed | No | $0.50 |
Add +$0.05 to any combination above when quad is enabled.