Trellis 2 Image To 3d API Documentation
Playground
Try it on WaveSpeedAI!TRELLIS.2 Image-to-3D turns a single reference image into a textured 3D GLB model with PBR materials for game assets, product visualization, 3D design, and production workflows. Ready-to-use REST inference API, best performance, no coldstarts, affordable pricing.
Features
TRELLIS.2 Image to 3D turns a single input image into a textured 3D GLB model with PBR materials. Upload a clear image of one object, choose generation resolution, texture size, face-count target, and background handling, then generate a 3D asset for visualization, games, prototyping, or further editing.
Why Choose This?
-
Single-image 3D generation
Create a textured 3D model from one input image. -
PBR material output
Generate GLB assets with embedded UVs, base-color textures, and metallic/roughness materials. -
Resolution control
Choose512,1024, or1536depending on cost, speed, and detail needs. -
Texture-size options
Select1024,2048, or4096texture size for different asset-quality requirements. -
Face-count control
Set a target face count to guide mesh simplification for downstream workflows. -
Background removal option
Useremove_backgroundto clean the input before 3D generation.
Parameters
| Parameter | Required | Description |
|---|---|---|
| image | Yes | Input image URL, data URI, or Base64 image. Use one clear image of a single object. |
| resolution | No | Generation resolution: 512, 1024, or 1536. Default: 1024. |
| texture_size | No | Texture size: 1024, 2048, or 4096. Default: 2048. |
| target_face_count | No | Approximate mesh simplification target. Range: 10000–1000000. Default: 200000. |
| remove_background | No | Remove the image background before generation. Default: true. |
| seed | No | Random seed for reproducible results. Use -1 for a random seed. |
How to Use
- Upload one image — Provide a clear image of a single object.
- Choose resolution — Use
512for lower-cost drafts,1024for standard generation, or1536for higher-detail output. - Choose texture size — Use
1024or2048for standard textures, or4096when higher texture detail is needed. - Set face count optional — Adjust
target_face_countbased on your geometry-detail or optimization needs. - Configure background removal optional — Keep
remove_backgroundenabled when the object should be separated from its background. - Set seed optional — Use a fixed seed for reproducible results, or
-1for random generation. - Submit — Generate the 3D model and retrieve the GLB output.
Pricing
Pricing is based on selected resolution and whether texture_size is set to 4096.
| Resolution | Base Cost | With 4096 Texture |
|---|---|---|
| 512 | $0.10 | $0.15 |
| 1024 | $0.20 | $0.25 |
| 1536 | $0.40 | $0.45 |
texture_size values of 1024 and 2048 do not add a separate charge. Selecting 4096 adds $0.05.
target_face_count, remove_background, and seed do not add separate charges.
Best Use Cases
- Image-to-3D asset creation — Convert a single object image into a textured 3D model.
- Game and real-time assets — Generate starting meshes for downstream optimization or editing.
- Product visualization — Turn product images into 3D assets for previews and presentations.
- Creative prototyping — Explore object forms and 3D concepts from image references.
- Design workflows — Generate editable GLB assets for 3D applications and viewers.
Pro Tips
- Use a clear, well-lit image with one main object.
- Avoid cluttered backgrounds, heavy shadows, reflections, occlusion, or motion blur.
- Keep
remove_backgroundenabled when the object should be isolated before generation. - Use
512for quick tests and1536when higher detail matters. - Use
4096texture size when the model needs more detailed surface appearance. - Lower
target_face_countfor lighter assets and higher values when detail preservation matters. - Inspect the GLB from multiple angles before using it in production.
Notes
imageis required.- This endpoint supports single-image input only.
- Text-only generation and multi-view image input are not supported.
- The output is a generated 3D interpretation, not an exact 3D scan.
- The mesh is not guaranteed to be watertight.
- Higher resolution and larger texture size may take longer to generate.
Authentication
For authentication details, please refer to the Authentication Guide.
API Endpoints
Submit Task & Query Result
set -euo pipefail
export WAVESPEED_API_KEY="your-api-key"
REQUEST_BODY=$(cat <<'JSON'
{
"image": "https://interactive-examples.mdn.mozilla.net/media/cc0-images/painted-hand-298-332.jpg",
"resolution": "1024",
"texture_size": 2048,
"target_face_count": 200000,
"remove_background": true
}
JSON
)
# 1. Submit the prediction.
SUBMIT_RESPONSE=$(curl --silent --show-error --fail-with-body \
-X POST "https://api.wavespeed.ai/api/v3/wavespeed-ai/trellis-2/image-to-3d" \
-H "Authorization: Bearer ${WAVESPEED_API_KEY}" \
-H "Content-Type: application/json" \
-d "${REQUEST_BODY}")
TASK=$(printf '%s' "${SUBMIT_RESPONSE}" | jq 'if type == "object" and has("data") then .data else . end')
PREDICTION_ID=$(printf '%s' "${TASK}" | jq -r '.id // empty')
if [ -z "${PREDICTION_ID}" ]; then
printf 'Submission response did not contain a prediction id
' >&2
exit 1
fi
RESULT_URL="https://api.wavespeed.ai/api/v3/predictions/${PREDICTION_ID}/result"
# 2. Poll until the prediction finishes.
while true; do
RESPONSE=$(curl --silent --show-error --fail-with-body \
"${RESULT_URL}" \
-H "Authorization: Bearer ${WAVESPEED_API_KEY}")
RESULT=$(printf '%s' "${RESPONSE}" | jq 'if type == "object" and has("data") then .data else . end')
STATUS=$(printf '%s' "${RESULT}" | jq -r '.status // empty')
case "${STATUS}" in
completed) printf '%s\n' "${RESULT}" | jq '.outputs'; break ;;
failed|cancelled|timeout|deleted) printf '%s\n' "${RESULT}" | jq . >&2; exit 1 ;;
*) sleep 2 ;;
esac
doneParameters
Task Submission Parameters
Request Parameters
| Parameter | Type | Required | Default | Range | Description |
|---|---|---|---|---|---|
| image | string | Yes | - | Single input image URL, data URI or base64 image. | |
| resolution | string | No | 1024 | 512, 1024, 1536 | Geometry resolution. Higher resolution takes more time and memory. |
| texture_size | integer | No | 2048 | 1024, 2048, 4096 | PBR texture resolution in pixels. |
| target_face_count | integer | No | 200000 | 10000 ~ 1000000 | Target mesh face count after simplification. The final count is approximate. |
| remove_background | boolean | No | true | - | Remove the image background before generation. Disable to use existing image alpha. |
| seed | integer | No | - | - | Random seed. Use -1 for a random seed. |
Response Parameters
| Parameter | Type | Description |
|---|---|---|
| code | integer | HTTP status code (e.g., 200 for success) |
| message | string | Status message (e.g., “success”) |
| data.id | string | Unique identifier for the prediction, Task Id |
| data.model | string | Model ID used for the prediction |
| data.outputs | array | Output values, usually URL strings; some models return text strings or structured result objects (empty when status is not completed) |
| data.urls | object | Object containing related API endpoints |
| data.status | string | Task status. completed is successful; failed, cancelled, timeout, and deleted are failure terminal statuses. |
| data.created_at | string | ISO timestamp of when the request was created (e.g., “2023-04-01T12:34:56.789Z”) |
| data.error | string | Error message (empty if no error occurred) |
| data.timings | object | Object containing timing details |
| data.timings.inference | integer | Inference time in milliseconds |
Result Request Parameters
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| id | string | Yes | - | Task ID |
Result Response Parameters
| Parameter | Type | Description |
|---|---|---|
| code | integer | HTTP status code (e.g., 200 for success) |
| message | string | Status message (e.g., “success”) |
| data | object | The prediction data object containing all details |
| data.id | string | Unique identifier for the prediction |
| data.model | string | Model ID used for the prediction |
| data.outputs | array<string | object> | Array of generated outputs (empty when status is not completed). Items are usually URL strings, but may be text strings or structured result objects, depending on the model. |
| data.urls | object | Object containing related API endpoints |
| data.status | string | Status: completed is successful; failed, cancelled, timeout, and deleted are failure terminal statuses |
| data.created_at | string | ISO timestamp of when the request was created |
| data.error | string | Error message (empty if no error occurred) |
| data.timings | object | Object containing timing details |
| data.timings.inference | integer | Inference time in milliseconds |