Tripo3d H3.0 Image To 3d API Documentation
Playground
Try it on WaveSpeedAI!Tripo3D H3.0 Image-to-3D turns a single image into a 3D model with Tripo’s previous-generation H3.0 model (up to 2 million faces), kept for consistency with earlier assets. Ready-to-use REST inference API, best performance, no coldstarts, affordable pricing.
Features
Tripo3D H3.0 Image-to-3D generates a 3D model from a single reference image. Use a clear image of the object, then configure geometry, textures, topology, and optional PBR materials for the final asset.
Why Choose This?
- Image-to-3D generation — Create a 3D model from a single reference image.
- Texture and PBR options — Generate untextured geometry, texture maps, or PBR materials.
- Geometry control — Choose standard or detailed geometry and set optional face limits.
- Topology options — Generate triangle meshes, quad meshes, or smart low-poly assets.
- Editable parts — Generate separate untextured parts for downstream editing.
- Texture controls — Choose texture quality, alignment, UV generation, and optional lighting cleanup.
Parameters
| Parameter | Required | Description |
|---|---|---|
| image | Yes | Reference image of the object. Supports PNG, JPEG, and WebP up to 20 MB. |
| texture | No | Generate texture maps. Disable both texture and pbr for an untextured model. Default: true. |
| pbr | No | Generate PBR materials. Enabling this also enables textures. Default: true. |
| texture_quality | No | Texture quality: standard, detailed, extreme, or fast. extreme uses 8K textures. fast requires texture version v3.5-20260815. Default: standard. |
| texture_version | No | Texture model version: v3.0-20250812 or v3.5-20260815. Default: v3.0-20250812. |
| delight | No | Reduce lighting baked into the source image during texturing. Applies only to texture version v3.5-20260815. Default: true. |
| geometry_quality | No | Geometry quality: standard or detailed. Default: standard. |
| quad | No | Generate a quad mesh in FBX format. If face_limit is omitted, the target is approximately 10,000 faces. Default: false. |
| smart_low_poly | No | Generate a low-poly mesh with simplified topology. Default: false. |
| generate_parts | No | Generate separate editable parts. Parts are untextured and use triangle meshes. Default: false. |
| face_limit | No | Requested face limit. Omit for adaptive topology. Supports up to 1,000,000 faces for standard geometry, 2,000,000 for detailed geometry, 150,000 for quad meshes, or 500–20,000 with smart low-poly. |
| texture_alignment | No | Texture alignment priority: original_image or geometry. Default: original_image. |
| orientation | No | Model orientation: default or align_image. align_image applies to textured models. Default: default. |
| enable_image_autofix | No | Apply image preprocessing before generation. Default: false. |
| auto_size | No | Automatically estimate real-world model scale in meters. Default: false. |
| export_uv | No | Include UV unwrapping during generation. Default: true. |
| model_seed | No | Optional seed for geometry generation. |
| texture_seed | No | Optional seed for texture generation. |
How to Use
- Upload an image — Choose a clear view of the object with minimal obstruction.
- Choose materials — Keep textures and PBR enabled, or disable both for an untextured model.
- Choose quality — Select texture and geometry quality based on the level of detail you need.
- Configure topology optional — Use quad, smart low-poly, face limits, or separate parts when needed.
- Submit — Generate and retrieve the completed 3D model.
Pricing
Pricing is per generated model and depends on the selected options.
Base Price
| Configuration | Price |
|---|---|
| Untextured model | $0.24 |
| Standard or fast textured model | $0.36 |
Optional Add-ons
| Setting | Additional Price |
|---|---|
| Detailed textures | +$0.12 |
| Extreme textures | +$0.24 |
| Detailed geometry | +$0.24 |
| Quad mesh | +$0.06 |
| Smart low-poly mesh | +$0.12 |
| Separate parts | +$0.24 |
The default configuration costs $0.36 per model.
PBR does not add a separate charge beyond the textured model price.
detailed and extreme texture charges apply only when textures are generated.
When generate_parts=true, the model uses the untextured base price and the separate-parts add-on. Texture and quad charges do not apply.
Best Use Cases
- Product reconstruction — Turn product photos into reusable 3D assets.
- Game assets — Generate textured, low-poly, or quad-based models for game workflows.
- E-commerce 3D — Create 3D product assets from existing photography.
- Rendering assets — Generate models with textures and optional PBR materials.
- Editable models — Create separated parts for additional modeling and refinement.
- High-detail assets — Combine detailed geometry with higher-quality textures.
Pro Tips
- Use a clear image with the object fully visible and minimal obstruction.
- A clean background can help the model identify the object more reliably.
- Use
detailedgeometry only when additional mesh detail is needed. - Use
fasttextures for quicker iteration andextremewhen 8K texture detail is required. - Use
smart_low_polyfor simpler objects that need lightweight topology. - Use
generate_partswhen individual components need to remain separately editable.
Notes
- Supported input formats are PNG, JPEG, and WebP.
- Maximum input image size is
20 MB. - Disable both
textureandpbrfor an untextured model. - Enabling
pbralso enables texture generation. fasttexture quality requirestexture_version=v3.5-20260815.delightapplies only to texture versionv3.5-20260815.quad=truegenerates an FBX quad mesh and defaults to approximately10,000faces whenface_limitis not specified.generate_partsrequirestexture=falseandpbr=false.- Do not combine
generate_partswithquadorsmart_low_poly. - Separate parts are generated as untextured triangle meshes.
auto_sizeestimates real-world scale and outputs the model size in meters.orientation=align_imageapplies only to textured models.- Face limits depend on the selected geometry and topology settings.
Authentication
For authentication details, please refer to the Authentication Guide.
API Endpoints
Submit Task & Query Result
set -euo pipefail
export WAVESPEED_API_KEY="your-api-key"
REQUEST_BODY=$(cat <<'JSON'
{
"image": "https://interactive-examples.mdn.mozilla.net/media/cc0-images/painted-hand-298-332.jpg",
"texture": true,
"pbr": true,
"texture_quality": "standard",
"texture_version": "v3.0-20250812",
"delight": true,
"geometry_quality": "standard",
"quad": false,
"smart_low_poly": false,
"generate_parts": false,
"texture_alignment": "original_image",
"orientation": "default",
"enable_image_autofix": false,
"auto_size": false,
"export_uv": true
}
JSON
)
# 1. Submit the prediction once. Never retry this request automatically:
# a retry after an unclear failure can create a second, billed task.
CHECK='The task may already exist. Check History or the predictions list before submitting again.'
if ! SUBMIT_RESPONSE=$(curl --silent --show-error --fail-with-body \
--connect-timeout 10 --max-time 60 \
-X POST "https://api.wavespeed.ai/api/v3/tripo3d/h3.0/image-to-3d" \
-H "Authorization: Bearer ${WAVESPEED_API_KEY}" \
-H "Content-Type: application/json" \
-d "${REQUEST_BODY}"); then
printf 'Submit failed. %s\n' "${CHECK}" >&2
exit 1
fi
TASK=$(printf '%s' "${SUBMIT_RESPONSE}" | jq 'if type == "object" and has("data") then .data else . end')
PREDICTION_ID=$(printf '%s' "${TASK}" | jq -r '.id // empty')
if [ -z "${PREDICTION_ID}" ]; then
printf 'Submission response did not contain a prediction id. %s\n' "${CHECK}" >&2
exit 1
fi
RESULT_URL="https://api.wavespeed.ai/api/v3/predictions/${PREDICTION_ID}/result"
# 2. Poll until the prediction reaches a final status.
BODY_FILE=$(mktemp)
trap 'rm -f "${BODY_FILE}"' EXIT
while true; do
# Transient errors (429, 5xx) are retried, honoring Retry-After.
HTTP_CODE=$(curl --silent --show-error --fail-with-body \
--connect-timeout 10 --max-time 60 --retry 5 --retry-delay 2 \
--output "${BODY_FILE}" --write-out '%{http_code}' \
"${RESULT_URL}" \
-H "Authorization: Bearer ${WAVESPEED_API_KEY}" || true)
case "${HTTP_CODE}" in
2??) ;;
000|429|5??) # dropped connection or temporary error: keep polling
printf 'Task %s: HTTP %s, polling again in 10s\n' "${PREDICTION_ID}" "${HTTP_CODE}" >&2
sleep 10; continue ;;
*) printf 'Task %s: HTTP %s\n' "${PREDICTION_ID}" "${HTTP_CODE}" >&2
cat "${BODY_FILE}" >&2; exit 1 ;;
esac
RESULT=$(jq 'if type == "object" and has("data") then .data else . end' "${BODY_FILE}")
STATUS=$(printf '%s' "${RESULT}" | jq -r '.status // empty')
case "${STATUS}" in
completed) printf '%s\n' "${RESULT}" | jq '.outputs'; break ;;
failed|cancelled|timeout|deleted)
printf 'Task %s ended with status %s\n' "${PREDICTION_ID}" "${STATUS}" >&2
printf '%s\n' "${RESULT}" | jq . >&2; exit 1 ;;
*) sleep 2 ;;
esac
doneRetry temporary errors only while polling, never the submit request. Errors, retries and timeouts
Parameters
Task Submission Parameters
Request Parameters
| Parameter | Type | Required | Default | Range | Description |
|---|---|---|---|---|---|
| image | string | Yes | - | Image of the object (PNG, JPEG or WebP, up to 20 MB). A clean background and little occlusion work best. | |
| texture | boolean | No | true | - | Generate texture maps. Turn off (with pbr) for an untextured model at a lower price. |
| pbr | boolean | No | true | - | Generate PBR materials (base color, metallic, roughness, normal). Turning it on also turns on texture. |
| texture_quality | string | No | standard | standard, detailed, extreme, fast | Texture quality: standard, detailed (high resolution), extreme (8K) or fast (same size as standard, quicker; uses texture model v3.5-20260815). |
| texture_version | string | No | v3.0-20250812 | v3.0-20250812, v3.5-20260815 | Texture model. v3.5-20260815 is the newest; the fast quality and delight use it. |
| delight | boolean | No | true | - | Remove the lighting baked into the source before texturing (texture model v3.5-20260815 only). |
| geometry_quality | string | No | standard | standard, detailed | Geometry quality: standard or detailed (Ultra, up to 2 million faces). |
| quad | boolean | No | false | - | Output a quad mesh (FBX). Without a face_limit it targets 10,000 faces. |
| smart_low_poly | boolean | No | false | - | Generate a low-poly mesh with hand-crafted style topology. Best for simple objects. |
| generate_parts | boolean | No | false | - | Generate the model as separate editable parts. Parts are untextured and triangle-only. |
| face_limit | integer | No | - | 48 ~ 2000000 | Maximum number of faces. Omit for adaptive. Up to 1,000,000 (2,000,000 with detailed geometry, 150,000 with quad; 500 to 20,000 with smart_low_poly). |
| texture_alignment | string | No | original_image | original_image, geometry | What the texture follows: the source image colors or the generated geometry. |
| orientation | string | No | default | default, align_image | align_image rotates the model to the source image viewpoint (textured models only). |
| enable_image_autofix | boolean | No | false | - | Improve a low-quality source image before generation. Takes longer. |
| auto_size | boolean | No | false | - | Scale the model to real-world size in meters. Needs a textured model. |
| export_uv | boolean | No | true | - | Unwrap UVs during generation. Turn off for faster generation and a smaller file. |
| model_seed | integer | No | - | - | Seed for the geometry: the same seed and input give the same mesh. |
| texture_seed | integer | No | - | - | Seed for the texture: keep model_seed and change texture_seed for new textures on the same mesh. |
Every model also accepts the global request options enable_sync_mode and enable_base64_output; see their pages for details.
Response Parameters
| Parameter | Type | Description |
|---|---|---|
| code | integer | HTTP status code (e.g., 200 for success) |
| message | string | Status message (e.g., “success”) |
| data.id | string | Unique identifier for the prediction, Task Id |
| data.model | string | Model ID used for the prediction |
| data.outputs | array | Output values, usually URL strings; some models return text strings or structured result objects (empty when status is not completed) |
| data.urls | object | Object containing related API endpoints |
| data.status | string | Task status. completed is successful; failed, cancelled, timeout, and deleted are failure terminal statuses. |
| data.created_at | string | ISO timestamp of when the request was created (e.g., “2023-04-01T12:34:56.789Z”) |
| data.error | string | Error message (empty if no error occurred) |
| data.timings | object | Object containing timing details |
| data.timings.inference | integer | Inference time in milliseconds |
Result Request Parameters
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| id | string | Yes | - | Task ID |
Result Response Parameters
| Parameter | Type | Description |
|---|---|---|
| code | integer | HTTP status code (e.g., 200 for success) |
| message | string | Status message (e.g., “success”) |
| data | object | The prediction data object containing all details |
| data.id | string | Unique identifier for the prediction |
| data.model | string | Model ID used for the prediction |
| data.outputs | array<string | object> | Array of generated outputs (empty when status is not completed). Items are usually URL strings, but may be text strings or structured result objects, depending on the model. |
| data.urls | object | Object containing related API endpoints |
| data.status | string | Status: completed is successful; failed, cancelled, timeout, and deleted are failure terminal statuses |
| data.created_at | string | ISO timestamp of when the request was created |
| data.error | string | Error message (empty if no error occurred) |
| data.timings | object | Object containing timing details |
| data.timings.inference | integer | Inference time in milliseconds |