Meshy V6 Multi Image To 3d API Documentation

Meshy V6 Multi Image To 3d API Documentation

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Meshy 6 Multi-Image-to-3D turns 1 to 4 views of one object into a textured 3D model. Ready-to-use REST inference API, best performance, no coldstarts, affordable pricing.

Features

Meshy 6 Multi-Image-to-3D generates a 3D model from 1–4 views of the same object. Configure textures up to 8K, topology, polygon count, and optional character rigging or animation in a single workflow.


Why Choose This?

  • Multi-view 3D generation — Build a 3D model from up to 4 views of the same object.
  • Optional texturing — Generate either an untextured mesh or a textured model.
  • Up to 8K textures — Choose 2k, 4k, or 8k texture resolution.
  • Texture guidance — Guide the final appearance with a text prompt or reference image.
  • Mesh controls — Choose triangle or quad topology and set a target polygon count.
  • Character preparation — Generate A-pose or T-pose characters for rigging workflows.
  • Optional rigging and animation — Add a character skeleton and preset animation when needed.

Parameters

ParameterRequiredDescription
imagesYes1–4 images of the same object from different angles.
should_textureNoGenerate textures for the model. Disable for an untextured mesh at a lower price. Default: true.
texture_promptNoOptional text description used to guide the generated texture.
texture_imageNoOptional reference image used to guide the texture. If both texture_prompt and texture_image are supplied, texture_prompt takes priority.
enable_pbrNoGenerate PBR maps including metallic, roughness, and normal maps. Default: false.
texture_resolutionNoTexture resolution: 2k, 4k, or 8k. Default: 2k.
topologyNoRemeshed topology: triangle or quad. Default: triangle.
target_polycountNoTarget number of polygons when should_remesh=true. Range: 100–300000. Default: 30000.
should_remeshNoRemesh the generated model using the selected topology and target polygon count. Default: false.
symmetry_modeNoDeprecated compatibility parameter. Options: off, auto, or on. Default: auto. It no longer affects the result.
pose_modeNoGenerate the model in a-pose or t-pose. Useful for character rigging workflows.
remove_lightingNoRemove baked-in highlights and shadows from the generated base-color texture. Default: true.
auto_sizeNoEstimate the object’s real-world height and resize the model accordingly. Default: false.
image_enhancementNoOptimize the input images before 3D generation. Default: true.
enable_riggingNoRig the generated humanoid character. The rigged model is returned after the generated model. Default: false.
rigging_height_metersNoApproximate character height in meters used for rigging. Default: 1.7.
enable_animationNoRig and animate the generated character using animation_action_id. The animated model is returned last. Default: false.
animation_action_idNoPreset animation ID applied when enable_animation=true. Default: 92.

How to Use

  1. Upload reference views — Provide 1–4 images of the same object from different angles.
  2. Choose texture settings — Generate a textured model or disable texturing for an untextured mesh.
  3. Choose texture resolution — Select 2k, 4k, or 8k.
  4. Configure topology optional — Enable remeshing and choose triangle or quad topology when needed.
  5. Choose pose optional — Use an A-pose or T-pose when preparing a humanoid character for rigging.
  6. Enable rigging or animation optional — Add a skeleton or apply a preset animation.
  7. Submit — Generate and retrieve the available 3D outputs.

Pricing

Base Price

ConfigurationPrice
Untextured model$0.80
Textured model, 2K or 4K$1.20
Textured model, 8K$1.40

Character Options

OptionAdditional Price
Rigging only+$0.20
Rigging + one animation+$0.32

Animation includes $0.20 for rigging and $0.12 for one animation.

Rigging is charged only once when both rigging and animation are enabled.

Example Costs

ConfigurationPrice
Untextured model$0.80
2K / 4K textured model$1.20
8K textured model$1.40
2K / 4K textured model + rigging$1.40
2K / 4K textured model + animation$1.52

Best Use Cases

  • Product reconstruction — Create detailed 3D assets from several product views.
  • Game assets — Generate textured or optimized models for real-time workflows.
  • High-resolution assets — Use 4K or 8K textures for detailed rendering workflows.
  • Character generation — Create humanoid characters prepared in A-pose or T-pose.
  • Rigged characters — Generate characters ready for downstream animation.
  • Animated assets — Apply a preset animation directly to generated humanoid models.

Pro Tips

  • Use images of the same object with consistent appearance and proportions.
  • Show the object from clearly different angles for better reconstruction.
  • Use texture_prompt when you want explicit control over materials or surface appearance.
  • Use texture_image when a visual reference is more useful than a written description.
  • Enable should_remesh when you need control over topology and polygon count.
  • Use remove_lighting for cleaner textures under custom lighting.
  • Use pose_mode for humanoid characters that will be rigged or animated.
  • Use characters with clearly visible limbs and body structure for better rigging results.

Notes

  • images supports 1–4 views of the same object.
  • should_texture defaults to true.
  • When should_texture=false, texture-related options are not applied.
  • If both texture_prompt and texture_image are supplied, texture_prompt takes priority.
  • texture_resolution supports 2k, 4k, and 8k.
  • 8k texturing costs more than 2k or 4k.
  • target_polycount supports 100–300000 and applies when should_remesh=true.
  • The final polygon count may differ from the requested target.
  • should_remesh defaults to false for Meshy 6.
  • symmetry_mode is retained for compatibility but no longer affects the output.
  • remove_lighting is supported by Meshy 6 and removes baked-in highlights and shadows from the base-color texture.
  • At 8k, lighting removal is always applied.
  • auto_size estimates the object’s real-world height and rescales the model accordingly.
  • image_enhancement optimizes input images before generation.
  • Rigging and animation are intended for textured humanoid characters with clearly defined limbs and body structure.
  • Rigging supports models up to 380000 triangles; each quad counts as two triangles.
  • enable_animation=true includes the rigging step and applies one preset action using animation_action_id.

Authentication

For authentication details, please refer to the Authentication Guide.

API Endpoints

Submit Task & Query Result

set -euo pipefail

export WAVESPEED_API_KEY="your-api-key"

REQUEST_BODY=$(cat <<'JSON'
{
  "images": [
    "https://interactive-examples.mdn.mozilla.net/media/cc0-images/painted-hand-298-332.jpg"
  ],
  "should_texture": true,
  "enable_pbr": false,
  "texture_resolution": "2k",
  "topology": "triangle",
  "target_polycount": 30000,
  "should_remesh": true,
  "symmetry_mode": "auto",
  "pose_mode": "a-pose",
  "auto_size": false,
  "enable_rigging": false,
  "rigging_height_meters": 1.7,
  "enable_animation": false,
  "animation_action_id": 92
}
JSON
)

# 1. Submit the prediction once. Never retry this request automatically:
# a retry after an unclear failure can create a second, billed task.
CHECK='The task may already exist. Check History or the predictions list before submitting again.'
if ! SUBMIT_RESPONSE=$(curl --silent --show-error --fail-with-body \
  --connect-timeout 10 --max-time 60 \
  -X POST "https://api.wavespeed.ai/api/v3/meshy/v6/multi-image-to-3d" \
  -H "Authorization: Bearer ${WAVESPEED_API_KEY}" \
  -H "Content-Type: application/json" \
  -d "${REQUEST_BODY}"); then
  printf 'Submit failed. %s\n' "${CHECK}" >&2
  exit 1
fi

TASK=$(printf '%s' "${SUBMIT_RESPONSE}" | jq 'if type == "object" and has("data") then .data else . end')
PREDICTION_ID=$(printf '%s' "${TASK}" | jq -r '.id // empty')
if [ -z "${PREDICTION_ID}" ]; then
  printf 'Submission response did not contain a prediction id. %s\n' "${CHECK}" >&2
  exit 1
fi
RESULT_URL="https://api.wavespeed.ai/api/v3/predictions/${PREDICTION_ID}/result"

# 2. Poll until the prediction reaches a final status.
BODY_FILE=$(mktemp)
trap 'rm -f "${BODY_FILE}"' EXIT
while true; do
  # Transient errors (429, 5xx) are retried, honoring Retry-After.
  HTTP_CODE=$(curl --silent --show-error --fail-with-body \
    --connect-timeout 10 --max-time 60 --retry 5 --retry-delay 2 \
    --output "${BODY_FILE}" --write-out '%{http_code}' \
    "${RESULT_URL}" \
    -H "Authorization: Bearer ${WAVESPEED_API_KEY}" || true)
  case "${HTTP_CODE}" in
    2??) ;;
    000|429|5??)  # dropped connection or temporary error: keep polling
      printf 'Task %s: HTTP %s, polling again in 10s\n' "${PREDICTION_ID}" "${HTTP_CODE}" >&2
      sleep 10; continue ;;
    *) printf 'Task %s: HTTP %s\n' "${PREDICTION_ID}" "${HTTP_CODE}" >&2
      cat "${BODY_FILE}" >&2; exit 1 ;;
  esac
  RESULT=$(jq 'if type == "object" and has("data") then .data else . end' "${BODY_FILE}")
  STATUS=$(printf '%s' "${RESULT}" | jq -r '.status // empty')

  case "${STATUS}" in
    completed) printf '%s\n' "${RESULT}" | jq '.outputs'; break ;;
    failed|cancelled|timeout|deleted)
      printf 'Task %s ended with status %s\n' "${PREDICTION_ID}" "${STATUS}" >&2
      printf '%s\n' "${RESULT}" | jq . >&2; exit 1 ;;
    *) sleep 2 ;;
  esac
done

Retry temporary errors only while polling, never the submit request. Errors, retries and timeouts

Parameters

Task Submission Parameters

Request Parameters

ParameterTypeRequiredDefaultRangeDescription
imagesarray<string>Yes-1 ~ 4 items1 to 4 images of the same object from different angles.
should_texturebooleanNotrue-Texture the model. Turn off for an untextured mesh at a lower price.
texture_promptstringNo--Optional description of the texture.
texture_imagestringNo--Optional reference image for the texture. Takes priority over texture_prompt.
enable_pbrbooleanNofalse-Generate PBR maps (metallic, roughness, normal).
texture_resolutionstringNo2k2k, 4k, 8kTexture resolution: 2k, 4k or 8k (8k costs more).
topologystringNotriangletriangle, quadMesh topology.
target_polycountintegerNo30000100 ~ 300000Target number of polygons (used when should_remesh is on).
should_remeshbooleanNotrue-Remesh to the target polycount and topology.
symmetry_modestringNoautooff, auto, onNo longer has an effect; kept for compatibility.
pose_modestringNo-a-pose, t-poseGenerate characters in an A-pose or T-pose (useful before rigging).
remove_lightingbooleanNo--Remove baked-in lighting from the textures.
auto_sizebooleanNofalse-Estimate the real-world size of the object and scale the model to it.
image_enhancementbooleanNo--Enhance the input image before generation.
enable_riggingbooleanNofalse-Rig the generated character (humanoids). The rigged model is returned after the model.
rigging_height_metersnumberNo1.7-Character height in meters used for rigging.
enable_animationbooleanNofalse-Rig and animate the character with animation_action_id. The animated model is returned last.
animation_action_idintegerNo92-Animation from the Meshy animation library (https://docs.meshy.ai/en/api/animation-library) applied when enable_animation is on.

Every model also accepts the global request options enable_sync_mode and enable_base64_output; see their pages for details.

Response Parameters

ParameterTypeDescription
codeintegerHTTP status code (e.g., 200 for success)
messagestringStatus message (e.g., “success”)
data.idstringUnique identifier for the prediction, Task Id
data.modelstringModel ID used for the prediction
data.outputsarrayOutput values, usually URL strings; some models return text strings or structured result objects (empty when status is not completed)
data.urlsobjectObject containing related API endpoints
data.statusstringTask status. completed is successful; failed, cancelled, timeout, and deleted are failure terminal statuses.
data.created_atstringISO timestamp of when the request was created (e.g., “2023-04-01T12:34:56.789Z”)
data.errorstringError message (empty if no error occurred)
data.timingsobjectObject containing timing details
data.timings.inferenceintegerInference time in milliseconds

Result Request Parameters

ParameterTypeRequiredDefaultDescription
idstringYes-Task ID

Result Response Parameters

ParameterTypeDescription
codeintegerHTTP status code (e.g., 200 for success)
messagestringStatus message (e.g., “success”)
dataobjectThe prediction data object containing all details
data.idstringUnique identifier for the prediction
data.modelstringModel ID used for the prediction
data.outputsarray<string | object>Array of generated outputs (empty when status is not completed). Items are usually URL strings, but may be text strings or structured result objects, depending on the model.
data.urlsobjectObject containing related API endpoints
data.statusstringStatus: completed is successful; failed, cancelled, timeout, and deleted are failure terminal statuses
data.created_atstringISO timestamp of when the request was created
data.errorstringError message (empty if no error occurred)
data.timingsobjectObject containing timing details
data.timings.inferenceintegerInference time in milliseconds
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