Meshy V6 Multi Image To 3d API Documentation
Playground
Try it on WaveSpeedAI!Meshy 6 Multi-Image-to-3D turns 1 to 4 views of one object into a textured 3D model. Ready-to-use REST inference API, best performance, no coldstarts, affordable pricing.
Features
Meshy 6 Multi-Image-to-3D generates a 3D model from 1–4 views of the same object. Configure textures up to 8K, topology, polygon count, and optional character rigging or animation in a single workflow.
Why Choose This?
- Multi-view 3D generation — Build a 3D model from up to
4views of the same object. - Optional texturing — Generate either an untextured mesh or a textured model.
- Up to 8K textures — Choose
2k,4k, or8ktexture resolution. - Texture guidance — Guide the final appearance with a text prompt or reference image.
- Mesh controls — Choose triangle or quad topology and set a target polygon count.
- Character preparation — Generate A-pose or T-pose characters for rigging workflows.
- Optional rigging and animation — Add a character skeleton and preset animation when needed.
Parameters
| Parameter | Required | Description |
|---|---|---|
| images | Yes | 1–4 images of the same object from different angles. |
| should_texture | No | Generate textures for the model. Disable for an untextured mesh at a lower price. Default: true. |
| texture_prompt | No | Optional text description used to guide the generated texture. |
| texture_image | No | Optional reference image used to guide the texture. If both texture_prompt and texture_image are supplied, texture_prompt takes priority. |
| enable_pbr | No | Generate PBR maps including metallic, roughness, and normal maps. Default: false. |
| texture_resolution | No | Texture resolution: 2k, 4k, or 8k. Default: 2k. |
| topology | No | Remeshed topology: triangle or quad. Default: triangle. |
| target_polycount | No | Target number of polygons when should_remesh=true. Range: 100–300000. Default: 30000. |
| should_remesh | No | Remesh the generated model using the selected topology and target polygon count. Default: false. |
| symmetry_mode | No | Deprecated compatibility parameter. Options: off, auto, or on. Default: auto. It no longer affects the result. |
| pose_mode | No | Generate the model in a-pose or t-pose. Useful for character rigging workflows. |
| remove_lighting | No | Remove baked-in highlights and shadows from the generated base-color texture. Default: true. |
| auto_size | No | Estimate the object’s real-world height and resize the model accordingly. Default: false. |
| image_enhancement | No | Optimize the input images before 3D generation. Default: true. |
| enable_rigging | No | Rig the generated humanoid character. The rigged model is returned after the generated model. Default: false. |
| rigging_height_meters | No | Approximate character height in meters used for rigging. Default: 1.7. |
| enable_animation | No | Rig and animate the generated character using animation_action_id. The animated model is returned last. Default: false. |
| animation_action_id | No | Preset animation ID applied when enable_animation=true. Default: 92. |
How to Use
- Upload reference views — Provide
1–4images of the same object from different angles. - Choose texture settings — Generate a textured model or disable texturing for an untextured mesh.
- Choose texture resolution — Select
2k,4k, or8k. - Configure topology optional — Enable remeshing and choose triangle or quad topology when needed.
- Choose pose optional — Use an A-pose or T-pose when preparing a humanoid character for rigging.
- Enable rigging or animation optional — Add a skeleton or apply a preset animation.
- Submit — Generate and retrieve the available 3D outputs.
Pricing
Base Price
| Configuration | Price |
|---|---|
| Untextured model | $0.80 |
| Textured model, 2K or 4K | $1.20 |
| Textured model, 8K | $1.40 |
Character Options
| Option | Additional Price |
|---|---|
| Rigging only | +$0.20 |
| Rigging + one animation | +$0.32 |
Animation includes $0.20 for rigging and $0.12 for one animation.
Rigging is charged only once when both rigging and animation are enabled.
Example Costs
| Configuration | Price |
|---|---|
| Untextured model | $0.80 |
| 2K / 4K textured model | $1.20 |
| 8K textured model | $1.40 |
| 2K / 4K textured model + rigging | $1.40 |
| 2K / 4K textured model + animation | $1.52 |
Best Use Cases
- Product reconstruction — Create detailed 3D assets from several product views.
- Game assets — Generate textured or optimized models for real-time workflows.
- High-resolution assets — Use 4K or 8K textures for detailed rendering workflows.
- Character generation — Create humanoid characters prepared in A-pose or T-pose.
- Rigged characters — Generate characters ready for downstream animation.
- Animated assets — Apply a preset animation directly to generated humanoid models.
Pro Tips
- Use images of the same object with consistent appearance and proportions.
- Show the object from clearly different angles for better reconstruction.
- Use
texture_promptwhen you want explicit control over materials or surface appearance. - Use
texture_imagewhen a visual reference is more useful than a written description. - Enable
should_remeshwhen you need control over topology and polygon count. - Use
remove_lightingfor cleaner textures under custom lighting. - Use
pose_modefor humanoid characters that will be rigged or animated. - Use characters with clearly visible limbs and body structure for better rigging results.
Notes
imagessupports1–4views of the same object.should_texturedefaults totrue.- When
should_texture=false, texture-related options are not applied. - If both
texture_promptandtexture_imageare supplied,texture_prompttakes priority. texture_resolutionsupports2k,4k, and8k.8ktexturing costs more than2kor4k.target_polycountsupports100–300000and applies whenshould_remesh=true.- The final polygon count may differ from the requested target.
should_remeshdefaults tofalsefor Meshy 6.symmetry_modeis retained for compatibility but no longer affects the output.remove_lightingis supported by Meshy 6 and removes baked-in highlights and shadows from the base-color texture.- At
8k, lighting removal is always applied. auto_sizeestimates the object’s real-world height and rescales the model accordingly.image_enhancementoptimizes input images before generation.- Rigging and animation are intended for textured humanoid characters with clearly defined limbs and body structure.
- Rigging supports models up to
380000triangles; each quad counts as two triangles. enable_animation=trueincludes the rigging step and applies one preset action usinganimation_action_id.
Authentication
For authentication details, please refer to the Authentication Guide.
API Endpoints
Submit Task & Query Result
set -euo pipefail
export WAVESPEED_API_KEY="your-api-key"
REQUEST_BODY=$(cat <<'JSON'
{
"images": [
"https://interactive-examples.mdn.mozilla.net/media/cc0-images/painted-hand-298-332.jpg"
],
"should_texture": true,
"enable_pbr": false,
"texture_resolution": "2k",
"topology": "triangle",
"target_polycount": 30000,
"should_remesh": true,
"symmetry_mode": "auto",
"pose_mode": "a-pose",
"auto_size": false,
"enable_rigging": false,
"rigging_height_meters": 1.7,
"enable_animation": false,
"animation_action_id": 92
}
JSON
)
# 1. Submit the prediction once. Never retry this request automatically:
# a retry after an unclear failure can create a second, billed task.
CHECK='The task may already exist. Check History or the predictions list before submitting again.'
if ! SUBMIT_RESPONSE=$(curl --silent --show-error --fail-with-body \
--connect-timeout 10 --max-time 60 \
-X POST "https://api.wavespeed.ai/api/v3/meshy/v6/multi-image-to-3d" \
-H "Authorization: Bearer ${WAVESPEED_API_KEY}" \
-H "Content-Type: application/json" \
-d "${REQUEST_BODY}"); then
printf 'Submit failed. %s\n' "${CHECK}" >&2
exit 1
fi
TASK=$(printf '%s' "${SUBMIT_RESPONSE}" | jq 'if type == "object" and has("data") then .data else . end')
PREDICTION_ID=$(printf '%s' "${TASK}" | jq -r '.id // empty')
if [ -z "${PREDICTION_ID}" ]; then
printf 'Submission response did not contain a prediction id. %s\n' "${CHECK}" >&2
exit 1
fi
RESULT_URL="https://api.wavespeed.ai/api/v3/predictions/${PREDICTION_ID}/result"
# 2. Poll until the prediction reaches a final status.
BODY_FILE=$(mktemp)
trap 'rm -f "${BODY_FILE}"' EXIT
while true; do
# Transient errors (429, 5xx) are retried, honoring Retry-After.
HTTP_CODE=$(curl --silent --show-error --fail-with-body \
--connect-timeout 10 --max-time 60 --retry 5 --retry-delay 2 \
--output "${BODY_FILE}" --write-out '%{http_code}' \
"${RESULT_URL}" \
-H "Authorization: Bearer ${WAVESPEED_API_KEY}" || true)
case "${HTTP_CODE}" in
2??) ;;
000|429|5??) # dropped connection or temporary error: keep polling
printf 'Task %s: HTTP %s, polling again in 10s\n' "${PREDICTION_ID}" "${HTTP_CODE}" >&2
sleep 10; continue ;;
*) printf 'Task %s: HTTP %s\n' "${PREDICTION_ID}" "${HTTP_CODE}" >&2
cat "${BODY_FILE}" >&2; exit 1 ;;
esac
RESULT=$(jq 'if type == "object" and has("data") then .data else . end' "${BODY_FILE}")
STATUS=$(printf '%s' "${RESULT}" | jq -r '.status // empty')
case "${STATUS}" in
completed) printf '%s\n' "${RESULT}" | jq '.outputs'; break ;;
failed|cancelled|timeout|deleted)
printf 'Task %s ended with status %s\n' "${PREDICTION_ID}" "${STATUS}" >&2
printf '%s\n' "${RESULT}" | jq . >&2; exit 1 ;;
*) sleep 2 ;;
esac
doneRetry temporary errors only while polling, never the submit request. Errors, retries and timeouts
Parameters
Task Submission Parameters
Request Parameters
| Parameter | Type | Required | Default | Range | Description |
|---|---|---|---|---|---|
| images | array<string> | Yes | - | 1 ~ 4 items | 1 to 4 images of the same object from different angles. |
| should_texture | boolean | No | true | - | Texture the model. Turn off for an untextured mesh at a lower price. |
| texture_prompt | string | No | - | - | Optional description of the texture. |
| texture_image | string | No | - | - | Optional reference image for the texture. Takes priority over texture_prompt. |
| enable_pbr | boolean | No | false | - | Generate PBR maps (metallic, roughness, normal). |
| texture_resolution | string | No | 2k | 2k, 4k, 8k | Texture resolution: 2k, 4k or 8k (8k costs more). |
| topology | string | No | triangle | triangle, quad | Mesh topology. |
| target_polycount | integer | No | 30000 | 100 ~ 300000 | Target number of polygons (used when should_remesh is on). |
| should_remesh | boolean | No | true | - | Remesh to the target polycount and topology. |
| symmetry_mode | string | No | auto | off, auto, on | No longer has an effect; kept for compatibility. |
| pose_mode | string | No | - | a-pose, t-pose | Generate characters in an A-pose or T-pose (useful before rigging). |
| remove_lighting | boolean | No | - | - | Remove baked-in lighting from the textures. |
| auto_size | boolean | No | false | - | Estimate the real-world size of the object and scale the model to it. |
| image_enhancement | boolean | No | - | - | Enhance the input image before generation. |
| enable_rigging | boolean | No | false | - | Rig the generated character (humanoids). The rigged model is returned after the model. |
| rigging_height_meters | number | No | 1.7 | - | Character height in meters used for rigging. |
| enable_animation | boolean | No | false | - | Rig and animate the character with animation_action_id. The animated model is returned last. |
| animation_action_id | integer | No | 92 | - | Animation from the Meshy animation library (https://docs.meshy.ai/en/api/animation-library) applied when enable_animation is on. |
Every model also accepts the global request options enable_sync_mode and enable_base64_output; see their pages for details.
Response Parameters
| Parameter | Type | Description |
|---|---|---|
| code | integer | HTTP status code (e.g., 200 for success) |
| message | string | Status message (e.g., “success”) |
| data.id | string | Unique identifier for the prediction, Task Id |
| data.model | string | Model ID used for the prediction |
| data.outputs | array | Output values, usually URL strings; some models return text strings or structured result objects (empty when status is not completed) |
| data.urls | object | Object containing related API endpoints |
| data.status | string | Task status. completed is successful; failed, cancelled, timeout, and deleted are failure terminal statuses. |
| data.created_at | string | ISO timestamp of when the request was created (e.g., “2023-04-01T12:34:56.789Z”) |
| data.error | string | Error message (empty if no error occurred) |
| data.timings | object | Object containing timing details |
| data.timings.inference | integer | Inference time in milliseconds |
Result Request Parameters
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| id | string | Yes | - | Task ID |
Result Response Parameters
| Parameter | Type | Description |
|---|---|---|
| code | integer | HTTP status code (e.g., 200 for success) |
| message | string | Status message (e.g., “success”) |
| data | object | The prediction data object containing all details |
| data.id | string | Unique identifier for the prediction |
| data.model | string | Model ID used for the prediction |
| data.outputs | array<string | object> | Array of generated outputs (empty when status is not completed). Items are usually URL strings, but may be text strings or structured result objects, depending on the model. |
| data.urls | object | Object containing related API endpoints |
| data.status | string | Status: completed is successful; failed, cancelled, timeout, and deleted are failure terminal statuses |
| data.created_at | string | ISO timestamp of when the request was created |
| data.error | string | Error message (empty if no error occurred) |
| data.timings | object | Object containing timing details |
| data.timings.inference | integer | Inference time in milliseconds |