Meshy N1 Retexture API Documentation

Meshy N1 Retexture API Documentation

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Meshy N1 Retexture applies new textures to existing 3D models using reference images, enabling reference-guided material and style transfer for game assets, product visualization, 3D design, and production workflows. Ready-to-use REST inference API, best performance, no coldstarts, affordable pricing.

Features

Meshy N1 Retexture generates a new texture for an existing 3D model from one to four reference images. Explore materials, colors and surface details that match a picture, and keep the model’s UV layout if you want.


Why Choose This?

  • Image-guided texturing — Match the look of one to four reference images.
  • Keep your UVs — Reuse the model’s existing UV layout or generate a new one.
  • Simple pricing — One price per request.

Parameters

ParameterRequiredDescription
modelYesThe 3D model to texture (GLB, GLTF, FBX, OBJ or STL).
texture_imageNoOne reference image for the texture style. Use this or images.
imagesNoOne to four reference images of the object. Use this or texture_image.
enable_original_uvNoReuse the model’s existing UV layout. Default: true.

How to Use

  1. Upload the 3D model you want to texture.
  2. Provide one reference image (texture_image) or one to four (images).
  3. Choose whether to reuse the model’s UV layout.
  4. Submit the request and download the textured model.

Pricing

OutputPrice per model
2k base color texture$0.40

The reference images and the UV setting do not add separate charges.


Notes

  • N1 textures from images only: it does not take a text prompt, PBR maps or other texture sizes. The base color texture is 2k.
  • Provide either texture_image or images, not both.
  • For multiple reference images, use different views of the same object. The first image is the main front view; the remaining views can be in any order.
  • A reference image with a substantially different object shape may be harder to match to the model.

Authentication

For authentication details, please refer to the Authentication Guide.

API Endpoints

Submit Task & Query Result

set -euo pipefail

export WAVESPEED_API_KEY="your-api-key"

REQUEST_BODY=$(cat <<'JSON'
{
  "model": "example",
  "enable_original_uv": true
}
JSON
)

# 1. Submit the prediction once. Never retry this request automatically:
# a retry after an unclear failure can create a second, billed task.
CHECK='The task may already exist. Check History or the predictions list before submitting again.'
if ! SUBMIT_RESPONSE=$(curl --silent --show-error --fail-with-body \
  --connect-timeout 10 --max-time 60 \
  -X POST "https://api.wavespeed.ai/api/v3/meshy/n1/retexture" \
  -H "Authorization: Bearer ${WAVESPEED_API_KEY}" \
  -H "Content-Type: application/json" \
  -d "${REQUEST_BODY}"); then
  printf 'Submit failed. %s\n' "${CHECK}" >&2
  exit 1
fi

TASK=$(printf '%s' "${SUBMIT_RESPONSE}" | jq 'if type == "object" and has("data") then .data else . end')
PREDICTION_ID=$(printf '%s' "${TASK}" | jq -r '.id // empty')
if [ -z "${PREDICTION_ID}" ]; then
  printf 'Submission response did not contain a prediction id. %s\n' "${CHECK}" >&2
  exit 1
fi
RESULT_URL="https://api.wavespeed.ai/api/v3/predictions/${PREDICTION_ID}/result"

# 2. Poll until the prediction reaches a final status.
BODY_FILE=$(mktemp)
trap 'rm -f "${BODY_FILE}"' EXIT
while true; do
  # Transient errors (429, 5xx) are retried, honoring Retry-After.
  HTTP_CODE=$(curl --silent --show-error --fail-with-body \
    --connect-timeout 10 --max-time 60 --retry 5 --retry-delay 2 \
    --output "${BODY_FILE}" --write-out '%{http_code}' \
    "${RESULT_URL}" \
    -H "Authorization: Bearer ${WAVESPEED_API_KEY}" || true)
  case "${HTTP_CODE}" in
    2??) ;;
    000|429|5??)  # dropped connection or temporary error: keep polling
      printf 'Task %s: HTTP %s, polling again in 10s\n' "${PREDICTION_ID}" "${HTTP_CODE}" >&2
      sleep 10; continue ;;
    *) printf 'Task %s: HTTP %s\n' "${PREDICTION_ID}" "${HTTP_CODE}" >&2
      cat "${BODY_FILE}" >&2; exit 1 ;;
  esac
  RESULT=$(jq 'if type == "object" and has("data") then .data else . end' "${BODY_FILE}")
  STATUS=$(printf '%s' "${RESULT}" | jq -r '.status // empty')

  case "${STATUS}" in
    completed) printf '%s\n' "${RESULT}" | jq '.outputs'; break ;;
    failed|cancelled|timeout|deleted)
      printf 'Task %s ended with status %s\n' "${PREDICTION_ID}" "${STATUS}" >&2
      printf '%s\n' "${RESULT}" | jq . >&2; exit 1 ;;
    *) sleep 2 ;;
  esac
done

Retry temporary errors only while polling, never the submit request. Errors, retries and timeouts

Parameters

Task Submission Parameters

Request Parameters

ParameterTypeRequiredDefaultRangeDescription
modelstringYes--The 3D model to texture (GLB, GLTF, FBX, OBJ or STL).
texture_imagestringNo--One reference image for the texture style. Use this or images.
imagesarray<string>No-0 ~ 4 items1 to 4 reference images of the object. Use this or texture_image.
enable_original_uvbooleanNotrue-Reuse the model's existing UV layout.

Every model also accepts the global request options enable_sync_mode and enable_base64_output; see their pages for details.

Response Parameters

ParameterTypeDescription
codeintegerHTTP status code (e.g., 200 for success)
messagestringStatus message (e.g., “success”)
data.idstringUnique identifier for the prediction, Task Id
data.modelstringModel ID used for the prediction
data.outputsarrayOutput values, usually URL strings; some models return text strings or structured result objects (empty when status is not completed)
data.urlsobjectObject containing related API endpoints
data.statusstringTask status. completed is successful; failed, cancelled, timeout, and deleted are failure terminal statuses.
data.created_atstringISO timestamp of when the request was created (e.g., “2023-04-01T12:34:56.789Z”)
data.errorstringError message (empty if no error occurred)
data.timingsobjectObject containing timing details
data.timings.inferenceintegerInference time in milliseconds

Result Request Parameters

ParameterTypeRequiredDefaultDescription
idstringYes-Task ID

Result Response Parameters

ParameterTypeDescription
codeintegerHTTP status code (e.g., 200 for success)
messagestringStatus message (e.g., “success”)
dataobjectThe prediction data object containing all details
data.idstringUnique identifier for the prediction
data.modelstringModel ID used for the prediction
data.outputsarray<string | object>Array of generated outputs (empty when status is not completed). Items are usually URL strings, but may be text strings or structured result objects, depending on the model.
data.urlsobjectObject containing related API endpoints
data.statusstringStatus: completed is successful; failed, cancelled, timeout, and deleted are failure terminal statuses
data.created_atstringISO timestamp of when the request was created
data.errorstringError message (empty if no error occurred)
data.timingsobjectObject containing timing details
data.timings.inferenceintegerInference time in milliseconds
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