Meshy Animation API Documentation

Meshy Animation API Documentation

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Meshy Animation rigs a character model and applies up to 10 animations from the Meshy library. Ready-to-use REST inference API, best performance, no coldstarts, affordable pricing.

Features

Meshy Animation rigs a 3D character and applies preset animations in a single workflow. Choose the character skeleton type, set its approximate height, and apply up to 10 animation actions to the final rigged model.


Why Choose This?

  • Automatic character rigging — Add a skeleton and skinning to a character model.
  • Biped and quadruped support — Choose the skeleton type that matches the character.
  • Multiple animations — Apply up to 10 preset animation actions in one request.
  • Height control — Set the character’s approximate height for more accurate rigging.
  • Multi-clip output — Include multiple animation clips in the resulting animated model.

Parameters

ParameterRequiredDescription
modelYesSource 3D character model in GLB, GLTF, FBX, OBJ, or STL format.
animation_typeNoCharacter skeleton type: biped or quadruped. Default: biped.
height_metersNoApproximate character height in meters. Default: 1.7.
action_idsNoBetween 1 and 10 preset animation IDs. Each ID adds one animation clip to the output. Default: ["92"].

How to Use

  1. Upload a character model — Provide the source 3D character.
  2. Choose the skeleton type — Select biped or quadruped.
  3. Set the character height optional — Adjust height_meters when needed.
  4. Choose animations — Add between 1 and 10 animation IDs.
  5. Submit — Rig the character and retrieve the animated model.

Pricing

Pricing includes $0.20 for character rigging plus $0.12 for each requested animation.

AnimationsTotal Price
1$0.32
2$0.44
5$0.80
10$1.40

Skeleton type and character height do not add separate charges.


Best Use Cases

  • Game characters — Prepare animated characters for real-time projects.
  • Character prototyping — Quickly rig and preview movement on a new 3D character.
  • Animation libraries — Add several reusable actions to one character model.
  • Interactive applications — Prepare multiple clips for character state and behavior systems.
  • 3D content production — Create rigged and animated assets for downstream editing.

Pro Tips

  • Use a character with clearly defined limbs and body structure.
  • A neutral A-pose or T-pose generally provides better rigging results.
  • Choose animation_type to match the character’s body structure.
  • Set an approximate real-world height for more accurate rigging.
  • Select animation IDs that are appropriate for the chosen skeleton type.
  • Keep the source mesh reasonably clean before rigging.

Notes

  • model is required.
  • animation_type defaults to biped.
  • height_meters defaults to 1.7.
  • action_ids supports between 1 and 10 animation IDs.
  • Duplicate animation IDs should not be used.
  • action_ids defaults to ["92"].
  • Each requested animation adds a separate animation clip to the output.
  • Multiple requested animations are included together in the animated model.
  • Use animation IDs compatible with the selected skeleton type.

Authentication

For authentication details, please refer to the Authentication Guide.

API Endpoints

Submit Task & Query Result

set -euo pipefail

export WAVESPEED_API_KEY="your-api-key"

REQUEST_BODY=$(cat <<'JSON'
{
  "model": "example",
  "animation_type": "biped",
  "height_meters": 1.7,
  "action_ids": [
    "92"
  ]
}
JSON
)

# 1. Submit the prediction once. Never retry this request automatically:
# a retry after an unclear failure can create a second, billed task.
CHECK='The task may already exist. Check History or the predictions list before submitting again.'
if ! SUBMIT_RESPONSE=$(curl --silent --show-error --fail-with-body \
  --connect-timeout 10 --max-time 60 \
  -X POST "https://api.wavespeed.ai/api/v3/meshy/animation" \
  -H "Authorization: Bearer ${WAVESPEED_API_KEY}" \
  -H "Content-Type: application/json" \
  -d "${REQUEST_BODY}"); then
  printf 'Submit failed. %s\n' "${CHECK}" >&2
  exit 1
fi

TASK=$(printf '%s' "${SUBMIT_RESPONSE}" | jq 'if type == "object" and has("data") then .data else . end')
PREDICTION_ID=$(printf '%s' "${TASK}" | jq -r '.id // empty')
if [ -z "${PREDICTION_ID}" ]; then
  printf 'Submission response did not contain a prediction id. %s\n' "${CHECK}" >&2
  exit 1
fi
RESULT_URL="https://api.wavespeed.ai/api/v3/predictions/${PREDICTION_ID}/result"

# 2. Poll until the prediction reaches a final status.
BODY_FILE=$(mktemp)
trap 'rm -f "${BODY_FILE}"' EXIT
while true; do
  # Transient errors (429, 5xx) are retried, honoring Retry-After.
  HTTP_CODE=$(curl --silent --show-error --fail-with-body \
    --connect-timeout 10 --max-time 60 --retry 5 --retry-delay 2 \
    --output "${BODY_FILE}" --write-out '%{http_code}' \
    "${RESULT_URL}" \
    -H "Authorization: Bearer ${WAVESPEED_API_KEY}" || true)
  case "${HTTP_CODE}" in
    2??) ;;
    000|429|5??)  # dropped connection or temporary error: keep polling
      printf 'Task %s: HTTP %s, polling again in 10s\n' "${PREDICTION_ID}" "${HTTP_CODE}" >&2
      sleep 10; continue ;;
    *) printf 'Task %s: HTTP %s\n' "${PREDICTION_ID}" "${HTTP_CODE}" >&2
      cat "${BODY_FILE}" >&2; exit 1 ;;
  esac
  RESULT=$(jq 'if type == "object" and has("data") then .data else . end' "${BODY_FILE}")
  STATUS=$(printf '%s' "${RESULT}" | jq -r '.status // empty')

  case "${STATUS}" in
    completed) printf '%s\n' "${RESULT}" | jq '.outputs'; break ;;
    failed|cancelled|timeout|deleted)
      printf 'Task %s ended with status %s\n' "${PREDICTION_ID}" "${STATUS}" >&2
      printf '%s\n' "${RESULT}" | jq . >&2; exit 1 ;;
    *) sleep 2 ;;
  esac
done

Retry temporary errors only while polling, never the submit request. Errors, retries and timeouts

Parameters

Task Submission Parameters

Request Parameters

ParameterTypeRequiredDefaultRangeDescription
modelstringYes--The 3D model to process (GLB, GLTF, FBX, OBJ or STL).
animation_typestringNobipedbiped, quadrupedSkeleton type.
height_metersnumberNo1.7-Character height in meters.
action_idsarray<string>No["92"]1 ~ 10 itemsAnimation IDs to apply.

Every model also accepts the global request options enable_sync_mode and enable_base64_output; see their pages for details.

Response Parameters

ParameterTypeDescription
codeintegerHTTP status code (e.g., 200 for success)
messagestringStatus message (e.g., “success”)
data.idstringUnique identifier for the prediction, Task Id
data.modelstringModel ID used for the prediction
data.outputsarrayOutput values, usually URL strings; some models return text strings or structured result objects (empty when status is not completed)
data.urlsobjectObject containing related API endpoints
data.statusstringTask status. completed is successful; failed, cancelled, timeout, and deleted are failure terminal statuses.
data.created_atstringISO timestamp of when the request was created (e.g., “2023-04-01T12:34:56.789Z”)
data.errorstringError message (empty if no error occurred)
data.timingsobjectObject containing timing details
data.timings.inferenceintegerInference time in milliseconds

Result Request Parameters

ParameterTypeRequiredDefaultDescription
idstringYes-Task ID

Result Response Parameters

ParameterTypeDescription
codeintegerHTTP status code (e.g., 200 for success)
messagestringStatus message (e.g., “success”)
dataobjectThe prediction data object containing all details
data.idstringUnique identifier for the prediction
data.modelstringModel ID used for the prediction
data.outputsarray<string | object>Array of generated outputs (empty when status is not completed). Items are usually URL strings, but may be text strings or structured result objects, depending on the model.
data.urlsobjectObject containing related API endpoints
data.statusstringStatus: completed is successful; failed, cancelled, timeout, and deleted are failure terminal statuses
data.created_atstringISO timestamp of when the request was created
data.errorstringError message (empty if no error occurred)
data.timingsobjectObject containing timing details
data.timings.inferenceintegerInference time in milliseconds
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