Slide the tiles
Swipe on the board or press an arrow key. Every tile slides as far as it can in that direction, and a new 2 or 4 appears after each move.
Slide the tiles with a swipe or the arrow keys. Two equal tiles merge into one.
Undo a slip, try bigger boards, or play today’s daily challenge.
Swipe on the board or use the arrow keys (or WASD). Matching tiles merge when they slide into each other. Z undoes, N starts a new game.
Swipe on the board or press an arrow key. Every tile slides as far as it can in that direction, and a new 2 or 4 appears after each move.
Two tiles with the same number merge into one with their sum, and the sum is added to your score. A tile merges only once per move.
Keep merging until you make a 2048 tile. Then keep going for a bigger tile, or start again. The game ends when no move is left.
2048 rewards order more than speed. These habits take most players past 2048.
Pick a corner and build around it. Moving the big tile out of its corner is the most common way games fall apart.
If your corner is bottom-left, slide left and down most of the time, right when you must, and up only as a last resort.
Line tiles up in falling order along the edge, like 512, 256, 128, 64, so one move can merge them all into the corner one after another.
A full bottom row can’t shift sideways by accident. That keeps your chain and your corner tile in place.
A new tile appears on a random empty cell after every move. Avoid moves that leave a single gap right next to your corner.
Undo shows what a different move would have done. Switch to hardcore mode once your corner strategy holds up without it.
Create tiles, icons and short clips for your games from a prompt with WaveSpeed AI.
Make tile designs, icons and backgrounds for a game.
Turn a still picture into a short animated clip.
Turn a picture into a 3D model for a game.
$1 in free credits for eligible new accounts. No card needed. Generators have separate account and credit requirements. The 2048 game is free.
Yes. Play as many games as you like with no account, no ads and no limits.
When you slide, two touching tiles with the same number merge into one with their sum. A tile can merge only once per move, and the tiles nearest the wall you slide towards merge first: 2 2 2 2 slid left becomes 4 4, not 8.
After every move that changes the board, one new tile appears on a random empty cell: a 2 nine times out of ten, otherwise a 4.
Yes. Choose 3 undos per game, unlimited undo, or hardcore mode with none. Undo also brings back the tile that was going to appear, so you can’t undo until you get a lucky spawn.
You win. You can keep going for 4096 and beyond, or start a new game. On the small 3×3 board the goal is 512, since 2048 is out of reach there.
Each day (UTC) everyone gets the same starting tiles and, for the same moves, the same new tiles. It is played without undo, so your score compares fairly with friends. Share your result with one tap.
Yes. Swipe on the board to move; the page doesn’t scroll while you swipe on it. Tap the buttons below the board to undo or start again.
4×4 is the classic. 5×5 and 6×6 give you more room and much bigger tiles, and 3×3 is a tight puzzle where every move counts.
Yes. The colour-blind-safe tile colours change steadily from light to dark as the numbers grow, so you can tell tiles apart without relying on red and green.
Your best scores, best tile, recent games and the game in progress are saved in this browser. Clearing your browser data removes them.
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