Patina Material Extract
Patina Material Extract extracts a seamlessly tiling PBR material from any reference image. Upload a photo of a real-world surface, describe which texture to extract, and the model produces a complete tileable material map set — isolating the target surface from complex scenes and converting it into production-ready PBR maps.
- Just have a plain surface photo? Try Patina Image-to-Map for direct map generation.
- Need to generate from text? Try Patina Material for prompt-driven PBR creation.
Why Choose This?
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Surface extraction from complex scenes
Isolate and extract a specific material from photos that contain multiple surfaces, objects, or backgrounds — guided by your text description.
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Seamlessly tiling output
Produces tileable material maps ready for use on any geometry without visible seams.
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Tiling direction control
Choose omnidirectional tiling (both), horizontal-only, or vertical-only to match your UV mapping needs.
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Custom output size
Specify any output resolution to match your target quality and performance requirements.
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Production-ready PBR maps
Output is formatted for direct use in game engines (Unreal, Unity), 3D tools (Blender, Maya), and real-time rendering pipelines.
Parameters
| Parameter | Required | Description |
|---|
| image | Yes | Reference image URL to extract a tiling material from. |
| prompt | Yes | Text description guiding which texture to extract (e.g. "the stone wall surface", "the wood grain pattern"). |
| size | No | Output dimensions in width×height pixels. Default: 1024×1024. |
| tiling_mode | No | Seamless tiling direction: both (default), horizontal, or vertical. |
How to Use
- Upload your reference image — provide a photo containing the surface you want to extract.
- Write your prompt — describe which specific texture to extract from the image (e.g. "the brick wall in the background", "the leather seat material").
- Set size (optional) — specify output dimensions to match your target resolution.
- Choose tiling_mode (optional) — select both for omnidirectional tiling, or horizontal/vertical for axis-specific tiling.
- Submit — the model extracts and generates all PBR material maps in a single run.
- Download your complete tileable map set ready for use in your 3D pipeline.
Pricing
Just $1.02 per run (6 images).
Best Use Cases
- Game development — Extract tileable PBR materials directly from photo references for environment and prop texturing.
- Architectural visualization — Digitize real-world surface materials from photography for accurate scene reproduction.
- Asset digitization — Convert complex real-world scene photos into individual, reusable tileable material assets.
- 3D environment art — Extract specific surface materials from concept art, mood boards, or reference photography.
- Texture library building — Rapidly generate large libraries of tileable PBR materials from photo collections.
Pro Tips
- Be specific in your prompt about which surface to extract — include location, color, or texture characteristics (e.g. "the dark grey concrete floor" rather than just "concrete").
- Use images where the target surface occupies a clearly visible area for the most accurate extraction.
- Avoid heavily shadowed or overexposed areas of the target surface for cleaner albedo map results.
- Use tiling_mode = both for floor, wall, and terrain materials; use horizontal or vertical for directional surfaces like planks or fabric.
Notes
- Both image and prompt are required fields.
- Each run generates a full set of PBR map types as output.
- Ensure image URLs are publicly accessible if using a link rather than a direct upload.
- Please ensure your content complies with WaveSpeed AI's usage policies.
Related Models
- Patina Image-to-Map — Generate PBR maps directly from a plain surface photograph.
- Patina Material — Generate tileable PBR materials from a text description.