Introducing PATINA Material Extract on WaveSpeedAI
PATINA Material Extract — convert any reference image into a complete seamlessly tiling PBR material set (basecolor, normal, roughness, metalness, height). Now live on WaveSpeedAI.
Turn Any Reference Photo Into a Full PBR Material Set
You see a surface you want — a chipped wall, a weathered roof tile, a specific leather grain — in a photo, a movie frame, or a scan. Converting it into a proper tiling PBR material set (basecolor, normal, roughness, metalness, height) used to mean hours in Substance or a photogrammetry pass. PATINA Material Extract removes that pipeline entirely. We’re excited to announce that PATINA Material Extract is now live on WaveSpeedAI — upload a reference image, describe the result, get a complete engine-ready PBR map set.
What Is PATINA Material Extract?
PATINA Material Extract is an image-to-PBR material model. You provide:
- A reference image of the surface you want.
- A text prompt describing the target material result (tiling behavior, detail level, palette, weathering).
The model outputs a complete seamlessly tiling PBR material set:
- Basecolor (albedo)
- Normal map
- Roughness map
- Metalness map
- Height / displacement
All channels are aligned, tileable, and ready for Unreal, Unity, Blender, Godot, or any PBR renderer.
Key Features
Image-to-PBR Pipeline Skip the scan pass — derive a full material from a single reference photograph, render, or scrap.
Prompt-Guided Extraction Steer the output with natural language — “keep the moss but increase contrast,” “reduce the metalness,” “smooth out the surface.” The model respects the reference while following your direction.
Seamless Tiling Even when the source image doesn’t tile, the output does.
Five-Channel PBR Set Not a single texture — the full material definition needed for physically correct rendering.
Consistent Cross-Channel Output Normal agrees with height; roughness agrees with basecolor. All channels derive from the same latent.
Real-World Use Cases
From Reference to Production Asset
Take a mood-board photo and extract a production-grade PBR tile matching it. Useful for film, arch-viz, and game dev alike.
Match-on-Set Material Replacement
Have a scan or reference of an existing surface? Extract a material that matches — perfect for set extensions and digital doubles.
Turn Concept Art Into Real Materials
Concept artists can sketch or paint a surface idea; PATINA Material Extract converts it into a tiling PBR material the 3D team can actually use.
Photogrammetry-Free Surface Capture
Avoid the gear, logistics, and post-processing of a real photogrammetry scan. A single photograph is enough.
Custom Library Building
Build a custom, house-style material library by extracting from your own reference shoot — faster than authoring or scanning each one.
Variant Generation
Extract a material, then generate variants via prompt — different weathering stages, moisture levels, or damage amounts — all consistent with the original.
Getting Started on WaveSpeedAI
- Upload your reference image — the surface you want to extract.
- Write a guiding prompt — tiling preference, target detail, palette notes.
- Submit — production REST API, no cold starts.
- Download the PBR map set — drop it straight into your engine.
Full schema on the model page.
Pricing
Just $1.02 per extraction — a full five-channel PBR material set for a fraction of the cost of a scan session or an hour in Substance.
Why Run PATINA Material Extract on WaveSpeedAI
- One API across the 3D pipeline. Pair with PATINA Material for text-to-PBR and Tripo3D H3.1 for geometry — cover the full 3D asset flow.
- No cold starts. Fast iteration when you’re dialing in a tricky reference.
- Per-extraction pricing. Predictable unit economics for studios.
- Production-grade uptime. Safe for batch jobs and interactive tools alike.
Pro Tips
- Use clean reference images. Flat lighting, minimal specular highlights, and a square aspect ratio produce the most faithful extractions.
- Prompt the outcome, not the source. “Tile seamlessly at 2m scale, reduce shadow contrast” steers the model more usefully than restating what’s in the image.
- Extract once, vary with prompts. Use Material Extract for the base, then iterate new weathering/damage variants with prompt changes.
- Pair with tessellation. Height maps shine on surfaces with real tessellation or parallax occlusion mapping.
- Crop to the interesting detail. If the reference has mixed content, crop to the surface you actually want before uploading.
Start Creating Today
PATINA Material Extract is the fastest path from “I want this exact surface” in a reference image to a complete, engine-ready PBR material set.
Try PATINA Material Extract now on WaveSpeedAI and convert any surface photo into a full tiling PBR set.





