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Hunyuan3D V3 Image-To-3D

wavespeed-ai /

Transform your photos into ultra-high-resolution 3D models in seconds with Tencent's Hunyuan3D V3 Image to 3D. Film-quality geometry with PBR textures from single or multi-view images, ready for games, e-commerce, and 3D printing. Ready-to-use REST inference API, best performance, no coldstarts, affordable pricing.

image-to-3d
Giriş

Sürükleyip bırakın veya yüklemek için tıklayın

preview

Sürükleyip bırakın veya yüklemek için tıklayın

Sürükleyip bırakın veya yüklemek için tıklayın

Sürükleyip bırakın veya yüklemek için tıklayın

Whether to enable PBR material generation

Boşta

İsteğiniz $0.25 çalıştırma başına tutarında olacak.

$10 ile bu modeli yaklaşık 40 kez çalıştırabilirsiniz.

ÖrneklerTümünü görüntüle

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README

WaveSpeedAI Hunyuan3D v3 Image-to-3D

Hunyuan3D v3 Image-to-3D converts one (or several) reference images into a downloadable 3D asset—useful for product mockups, game props, e-commerce previews, and fast 3D prototyping.

You provide a primary image, optionally add side/back views for better reconstruction, and choose whether you want a fully textured model, a low-poly version, or geometry-only output.

Key capabilities

  • Single-image 3D reconstruction Generate a 3D model from one reference image via input_image_url.

  • Optional multi-view input for higher fidelity Add back_image_url, left_image_url, and/or right_image_url to help the model recover shape details and reduce ambiguity.

  • Multiple generation modes (textured / low-poly / geometry-only) Choose generate_type for a standard textured model, a low-poly reduction pass, or a “white model” without textures.

  • PBR material generation (when supported by mode) Enable PBR textures using enable_pbr (note: it does not apply when generate_type is Geometry).

  • Mesh complexity controls Target a face budget with face_count (range 40,000–1,500,000; default 500,000).

  • Low-poly topology options When using generate_type: "LowPoly", choose polygon_type (triangles or quads).

  • Export-ready outputs Returns a GLB plus model URLs for additional formats (availability may vary by deployment).

Parameters and how to use

Parameters

  • input_image_url: (required) URL of the main image used to generate the 3D model.
  • back_image_url: Optional back-view image URL for better reconstruction.
  • left_image_url: Optional left-view image URL for better reconstruction.
  • right_image_url: Optional right-view image URL for better reconstruction.
  • enable_pbr: Whether to enable PBR material generation (ignored when generate_type is Geometry).
  • face_count: Target face count (40,000–1,500,000; default 500,000).
  • generate_type: Generation mode (Normal, LowPoly, Geometry; default Normal).
  • polygon_type: Polygon type for low-poly output (triangle or quadrilateral; default triangle).

Prompt

This endpoint is image-driven (no prompt parameter). For best results, put the “instructions” into the image selection:

  • Use a clear, well-lit image with the subject centered.
  • Avoid heavy motion blur, extreme fisheye distortion, or cluttered backgrounds.
  • If the subject has thin parts (straps, antennae, wires), add side/back views to reduce missing geometry.

Media (Images)

  • Required: 1 image (input_image_url)
  • Optional: up to 3 additional views (back_image_url, left_image_url, right_image_url)
  • Common accepted formats in UI workflows: jpg, jpeg, png, webp, gif, avif

Practical tips:

  • Use consistent framing across views (similar distance and scale).
  • Keep the subject fully in frame—cropped objects tend to produce incomplete meshes.
  • If you only have one view, pick the angle that best shows the overall silhouette.

Other parameters

  • generate_type Choose what kind of 3D output you need:

  • Normal (default): Textured model

  • LowPoly: Polygon reduction workflow

  • Geometry: Geometry-only (no texture)

  • enable_pbr

  • true to request PBR materials

  • Note: ignored when generate_type is Geometry ([fal.ai][1])

  • face_count Controls mesh complexity. Higher values usually increase file size and can increase generation time.

  • Range: 40,000–1,500,000

  • Default: 500,000

  • polygon_type (only applies when generate_type is LowPoly)

  • triangle (default): best compatibility with real-time engines

  • quadrilateral: useful for some DCC workflows and retopo-friendly meshes

After you finish configuring the parameters, click Run, preview the result, and iterate if needed.

Pricing

Per-run pricing varies by generate_type and optional features. Example pricing below is based on published unit prices for this model family.

Typical settingsEstimated cost per run
generate_type: Normal (default settings)$0.375
generate_type: Normal + enable_pbr: true$0.525
generate_type: Normal + enable_pbr: true + multi-view images$0.675
generate_type: LowPoly (default polygon type)$0.45
generate_type: Geometry$0.225

Notes

  • If you’re seeing “melted” surfaces or missing parts, add at least one more view (left_image_url or back_image_url).
  • Use Geometry when you only need a fast shape/mesh and plan to texture elsewhere—PBR settings won’t apply in this mode.
  • Start with the default face_count, then increase only if you need extra silhouette detail (and can afford larger files).

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