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PATINA Material

wavespeed-ai /

PATINA Material generates complete seamlessly tiling PBR material sets (basecolor, normal, roughness, metalness, height) from text prompts — perfect for game engines, 3D rendering, and material libraries. Ready-to-use REST inference API, best performance, no coldstarts, affordable pricing.

text-to-image
Input
width
height
1024 × 1024 px
Range: 256 - 1536

Idle

crumpled silk fabric
crumpled silk fabric
crumpled silk fabric
crumpled silk fabric
crumpled silk fabric
crumpled silk fabric

您的請求將花費 $0.48 每次運行。

使用 $10 您可以運行此模型大約 20 次。

還有一件事:

示例查看全部

crumpled silk fabric
rusted iron plate

README

Patina Material

Patina Material generates a complete set of seamlessly tiling PBR material maps from a text description. Describe any surface — weathered wood, cracked clay, brushed metal — and the model produces a full material map set ready for use in game engines, 3D tools, and real-time rendering pipelines.

Why Choose This?

  • Text-driven PBR generation Generate complete material map sets from a natural language description — no reference photo or manual authoring required.

  • Seamless tiling control Choose omnidirectional tiling (both), horizontal-only, or vertical-only to match your specific UV mapping and surface application needs.

  • Custom output size Specify any output resolution to match your target quality and performance requirements.

  • Production-ready output Maps are formatted for direct use in game engines (Unreal, Unity), 3D tools (Blender, Maya), and real-time rendering pipelines.

Parameters

ParameterRequiredDescription
promptYesText description of the material to generate (e.g. "weathered oak wood planks", "cracked desert clay").
sizeNoOutput dimensions in width×height pixels. Default: 1024×1024.
tiling_modeNoSeamless tiling direction: both (default), horizontal, or vertical.

How to Use

  1. Write your prompt — describe the material surface, condition, and style (e.g. "mossy cobblestone path, wet, medieval").
  2. Set size (optional) — specify output dimensions to match your target resolution.
  3. Choose tiling_mode (optional) — select both for omnidirectional tiling, or horizontal/vertical for axis-specific tiling.
  4. Submit — the model generates all 6 PBR material maps in a single run.
  5. Download your complete tileable map set ready for use in your 3D pipeline.

Pricing

Just $0.48 per run (6 maps).

Best Use Cases

  • Game development — Generate complete tileable PBR materials from text for environments, props, and terrain.
  • 3D environment art — Rapidly produce material sets for architectural visualization and scene building without sourcing reference photography.
  • Texture authoring — Create unlimited material variations from descriptive prompts for large-scale asset production.
  • Indie & rapid prototyping — Quickly populate 3D scenes with physically accurate, seamlessly tiling materials.
  • Procedural content pipelines — Integrate text-driven material generation into automated asset creation workflows.

Pro Tips

  • Be specific in your prompt — include material type, condition, age, and surface characteristics (e.g. "polished black granite with fine white veining" rather than just "granite").
  • Specify environmental context for more accurate weathering and aging effects (e.g. "salt-worn, coastal, sun-bleached").
  • Use tiling_mode = horizontal for road or fabric materials that only repeat along one axis.
  • Use tiling_mode = both for floor, wall, and terrain materials that tile in all directions.

Notes

  • Only prompt is required; size and tiling_mode are optional.
  • Each run generates 6 PBR map types as output.
  • Please ensure your content complies with WaveSpeed AI's usage policies.

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