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Patina Image to Map

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PATINA generates seamless high-resolution PBR material maps (basecolor, normal, roughness, metalness, height) from a single image, ready for use in Unreal, Unity, Blender, and other 3D pipelines. Ready-to-use REST inference API, best performance, no coldstarts, affordable pricing.

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$0.06每次運行·~16 / $1

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Patina Image-to-Map

Patina Image-to-Map generates a complete set of PBR (Physically Based Rendering) material maps from a single input image. Upload any photograph or render — the model produces all 5 map types in one run, ready for use in game engines, 3D tools, and real-time rendering pipelines.

Why Choose This?

  • Complete PBR map generation Generates all 5 material maps from a single image in one run — no manual authoring or separate processing steps required.

  • Works on any surface image Compatible with photographs of real-world materials, textures, and renders for versatile workflow integration.

  • Production-ready output Maps are formatted for direct use in game engines (Unreal, Unity), 3D tools (Blender, Maya), and real-time rendering pipelines.

  • Simple single-input workflow Just one image in, five maps out. No configuration required.

Parameters

ParameterRequiredDescription
imageYesURL of the input image (photograph or render) to generate PBR maps from.

How to Use

  1. Upload your image — provide a photograph or render of the surface material via URL.
  2. Submit — the model generates all 5 PBR material maps in a single run.
  3. Download your complete map set ready for use in your 3D pipeline.

Pricing

Just $0.06 per run (5 maps).

Best Use Cases

  • Game development — Generate complete PBR material sets from photo references for real-time game assets.
  • 3D environment art — Rapidly produce material maps for architectural visualization and scene building.
  • Texture authoring — Accelerate material creation workflows by generating map sets from existing photography.
  • Asset digitization — Convert photographs of real-world surfaces into production-ready PBR materials.
  • Indie & rapid prototyping — Quickly populate 3D scenes with physically accurate materials without manual map authoring.

Pro Tips

  • Use well-lit, evenly illuminated surface photos for the most accurate albedo and normal map extraction.
  • Avoid images with strong directional shadows — diffuse, neutral lighting produces the cleanest maps.
  • Crop your input image to focus on the material surface and minimize irrelevant background areas.
  • High-resolution input images produce more detailed and accurate map outputs.

Notes

  • image is the only required field.
  • Each run generates 5 PBR map types as output.
  • Ensure image URLs are publicly accessible if using a link rather than a direct upload.
  • Please ensure your content complies with WaveSpeed AI's usage policies.
無障礙:本網站使用的 AI 模型由第三方提供。

Patina Image To Map API — Quick start

Grab a WaveSpeedAI API key, then call POST https://api.wavespeed.ai/api/v3/wavespeed-ai/patina/image-to-map with your input as JSON. The endpoint returns a prediction id; poll the prediction endpoint until status flips to completed, then read the output URL from data.outputs[0]. Examples for Patina Image To Map below.

HTTP example
# Submit the prediction
curl -X POST "https://api.wavespeed.ai/api/v3/wavespeed-ai/patina/image-to-map" \
  -H "Content-Type: application/json" \
  -H "Authorization: Bearer $WAVESPEED_API_KEY" \
  -d '{
    "image": "https://example.com/your-input.jpg"
}'

# Response includes a prediction id. Poll for the result:
curl -X GET "https://api.wavespeed.ai/api/v3/predictions/{request_id}/result" \
  -H "Authorization: Bearer $WAVESPEED_API_KEY"

# When status is "completed", read the output from data.outputs[0].
Node.js example
// npm install wavespeed
const WaveSpeed = require('wavespeed');

const client = new WaveSpeed(); // reads WAVESPEED_API_KEY from env

const result = await client.run("wavespeed-ai/patina/image-to-map", {
        "image": "https://example.com/your-input.jpg"
});

console.log(result.outputs[0]); // → URL of the generated output
Python example
# pip install wavespeed
import wavespeed

output = wavespeed.run(
    "wavespeed-ai/patina/image-to-map",
    {
    "image": "https://example.com/your-input.jpg"
}
)

print(output["outputs"][0])  # → URL of the generated output

Patina Image To Map API — Frequently asked questions

What is the Patina Image To Map API?

Patina Image To Map is a WaveSpeedAI model for image editing, exposed as a REST API on WaveSpeedAI. PATINA generates seamless high-resolution PBR material maps (basecolor, normal, roughness, metalness, height) from a single image, ready for use in Unreal, Unity, Blender, and other 3D pipelines. Ready-to-use REST inference API, best performance, no coldstarts, affordable pricing. You can call it programmatically or try it from the playground above.

How do I call the Patina Image To Map API?

POST your input parameters to the model's REST endpoint (shown in the API tab of this playground) with your WaveSpeedAI API key in the Authorization header. Submission returns a prediction ID; poll the prediction endpoint until status flips to "completed", then read the output URL from the result. The playground generates a ready-to-paste code sample in Python, JavaScript, or cURL for whatever inputs you've set. Full request/response shape is documented at https://wavespeed.ai/docs/docs-api/wavespeed-ai/patina-image-to-map.

How much does Patina Image To Map cost per run?

Patina Image To Map starts at $0.060 per run. That figure is the base price — the final charge scales with the parameters you set in the form (output size, length, count, references, or whatever knobs this model exposes), so a higher-quality or larger output costs more than a minimal one. The exact cost for your current input is shown live next to the Generate button before you submit, and the actual per-call charge is recorded on the prediction afterwards.

What inputs does Patina Image To Map accept?

Key inputs: `image`. The full JSON schema (types, defaults, allowed values) is rendered above the Generate button and mirrored in the API reference at https://wavespeed.ai/docs/docs-api/wavespeed-ai/patina-image-to-map.

How do I get started with the Patina Image To Map API?

Sign up for a free WaveSpeedAI account to claim starter credits, copy your API key from /accesskey, then call the endpoint shown in the API tab of the playground. The playground also auto-generates a code sample in Python, JavaScript, or cURL for the parameters you've set.

Can I use Patina Image To Map outputs commercially?

Commercial usage rights depend on the model's license, set by its provider (WaveSpeedAI). The license summary appears on the model card above; see WaveSpeedAI's Terms of Service for platform-level conditions.