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PATINA

wavespeed-ai /

PATINA generates seamless high-resolution PBR material maps (basecolor, normal, roughness, metalness, height) from a single image, ready for use in Unreal, Unity, Blender, and other 3D pipelines. Ready-to-use REST inference API, best performance, no coldstarts, affordable pricing.

image-to-image
Input

Drag & drop or click to upload

preview

Idle

Sua solicitação custará $0.06 por execução.

Por $1 você pode executar este modelo aproximadamente 16 vezes.

Mais uma coisa:

ExemplosVer todos

README

Patina Image-to-Map

Patina Image-to-Map generates a complete set of PBR (Physically Based Rendering) material maps from a single input image. Upload any photograph or render — the model produces all 5 map types in one run, ready for use in game engines, 3D tools, and real-time rendering pipelines.

Why Choose This?

  • Complete PBR map generation Generates all 5 material maps from a single image in one run — no manual authoring or separate processing steps required.

  • Works on any surface image Compatible with photographs of real-world materials, textures, and renders for versatile workflow integration.

  • Production-ready output Maps are formatted for direct use in game engines (Unreal, Unity), 3D tools (Blender, Maya), and real-time rendering pipelines.

  • Simple single-input workflow Just one image in, five maps out. No configuration required.

Parameters

ParameterRequiredDescription
imageYesURL of the input image (photograph or render) to generate PBR maps from.

How to Use

  1. Upload your image — provide a photograph or render of the surface material via URL.
  2. Submit — the model generates all 5 PBR material maps in a single run.
  3. Download your complete map set ready for use in your 3D pipeline.

Pricing

Just $0.06 per run (5 maps).

Best Use Cases

  • Game development — Generate complete PBR material sets from photo references for real-time game assets.
  • 3D environment art — Rapidly produce material maps for architectural visualization and scene building.
  • Texture authoring — Accelerate material creation workflows by generating map sets from existing photography.
  • Asset digitization — Convert photographs of real-world surfaces into production-ready PBR materials.
  • Indie & rapid prototyping — Quickly populate 3D scenes with physically accurate materials without manual map authoring.

Pro Tips

  • Use well-lit, evenly illuminated surface photos for the most accurate albedo and normal map extraction.
  • Avoid images with strong directional shadows — diffuse, neutral lighting produces the cleanest maps.
  • Crop your input image to focus on the material surface and minimize irrelevant background areas.
  • High-resolution input images produce more detailed and accurate map outputs.

Notes

  • image is the only required field.
  • Each run generates 5 PBR map types as output.
  • Ensure image URLs are publicly accessible if using a link rather than a direct upload.
  • Please ensure your content complies with WaveSpeed AI's usage policies.