Patina Material
Patina Material generates a complete set of seamlessly tiling PBR material maps from a text description. Describe any surface — weathered wood, cracked clay, brushed metal — and the model produces a full material map set ready for use in game engines, 3D tools, and real-time rendering pipelines.
- Have a reference image? Try Patina Image-to-Map to generate maps from an existing photo.
Why Choose This?
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Text-driven PBR generation
Generate complete material map sets from a natural language description — no reference photo or manual authoring required.
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Seamless tiling control
Choose omnidirectional tiling (both), horizontal-only, or vertical-only to match your specific UV mapping and surface application needs.
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Custom output size
Specify any output resolution to match your target quality and performance requirements.
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Production-ready output
Maps are formatted for direct use in game engines (Unreal, Unity), 3D tools (Blender, Maya), and real-time rendering pipelines.
Parameters
| Parameter | Required | Description |
|---|
| prompt | Yes | Text description of the material to generate (e.g. "weathered oak wood planks", "cracked desert clay"). |
| size | No | Output dimensions in width×height pixels. Default: 1024×1024. |
| tiling_mode | No | Seamless tiling direction: both (default), horizontal, or vertical. |
How to Use
- Write your prompt — describe the material surface, condition, and style (e.g. "mossy cobblestone path, wet, medieval").
- Set size (optional) — specify output dimensions to match your target resolution.
- Choose tiling_mode (optional) — select both for omnidirectional tiling, or horizontal/vertical for axis-specific tiling.
- Submit — the model generates all 6 PBR material maps in a single run.
- Download your complete tileable map set ready for use in your 3D pipeline.
Pricing
Just $0.48 per run (6 maps).
Best Use Cases
- Game development — Generate complete tileable PBR materials from text for environments, props, and terrain.
- 3D environment art — Rapidly produce material sets for architectural visualization and scene building without sourcing reference photography.
- Texture authoring — Create unlimited material variations from descriptive prompts for large-scale asset production.
- Indie & rapid prototyping — Quickly populate 3D scenes with physically accurate, seamlessly tiling materials.
- Procedural content pipelines — Integrate text-driven material generation into automated asset creation workflows.
Pro Tips
- Be specific in your prompt — include material type, condition, age, and surface characteristics (e.g. "polished black granite with fine white veining" rather than just "granite").
- Specify environmental context for more accurate weathering and aging effects (e.g. "salt-worn, coastal, sun-bleached").
- Use tiling_mode = horizontal for road or fabric materials that only repeat along one axis.
- Use tiling_mode = both for floor, wall, and terrain materials that tile in all directions.
Notes
- Only prompt is required; size and tiling_mode are optional.
- Each run generates 6 PBR map types as output.
- Please ensure your content complies with WaveSpeed AI's usage policies.
Related Models
- Patina Image-to-Map — Generate PBR maps from an existing photograph or render.