PATINA generates seamless high-resolution PBR material maps (basecolor, normal, roughness, metalness, height) from a single image, ready for use in Unreal, Unity, Blender, and other 3D pipelines. Ready-to-use REST inference API, best performance, no coldstarts, affordable pricing.
Inactivo





$0.06por ejecución·~16 / $1


Patina Image-to-Map generates a complete set of PBR (Physically Based Rendering) material maps from a single input image. Upload any photograph or render — the model produces all 5 map types in one run, ready for use in game engines, 3D tools, and real-time rendering pipelines.
Complete PBR map generation Generates all 5 material maps from a single image in one run — no manual authoring or separate processing steps required.
Works on any surface image Compatible with photographs of real-world materials, textures, and renders for versatile workflow integration.
Production-ready output Maps are formatted for direct use in game engines (Unreal, Unity), 3D tools (Blender, Maya), and real-time rendering pipelines.
Simple single-input workflow Just one image in, five maps out. No configuration required.
| Parameter | Required | Description |
|---|---|---|
| image | Yes | URL of the input image (photograph or render) to generate PBR maps from. |
Just $0.06 per run (5 maps).
Grab a WaveSpeedAI API key, then call POST https://api.wavespeed.ai/api/v3/wavespeed-ai/patina/image-to-map with your input as JSON. The endpoint returns a prediction id. Start polling the result endpoint around every 2 seconds, increase the interval for long-running tasks, and stop on any terminal status. On completed, read URLs from data.outputs. Examples for Patina Image To Map below.
# Submit the prediction
curl --fail-with-body --connect-timeout 10 --max-time 60 \
-X POST "https://api.wavespeed.ai/api/v3/wavespeed-ai/patina/image-to-map" \
-H "Content-Type: application/json" \
-H "Authorization: Bearer $WAVESPEED_API_KEY" \
-d '{
"image": "https://example.com/your-input.jpg"
}'
# Wait at least 2 seconds, then poll. Safe GET requests may be retried.
curl --fail-with-body --connect-timeout 10 --max-time 30 \
--retry 4 --retry-all-errors --retry-delay 1 \
-X GET "https://api.wavespeed.ai/api/v3/predictions/{request_id}/result" \
-H "Authorization: Bearer $WAVESPEED_API_KEY"
# Start at 2 seconds and increase the interval for long-running tasks.
# Stop on completed, failed, cancelled, or timeout.// npm install wavespeed
const { Client } = require('wavespeed');
const apiKey = process.env.WAVESPEED_API_KEY;
if (!apiKey) throw new Error('Set WAVESPEED_API_KEY');
const client = new Client(apiKey);
try {
const result = await client.run("wavespeed-ai/patina/image-to-map", {
"image": "https://example.com/your-input.jpg"
}, {
timeout: 3600,
pollInterval: 2.0,
});
console.log(result.outputs);
} catch (error) {
console.error('Generation failed:', error);
process.exitCode = 1;
}# pip install wavespeed
import os
from wavespeed import Client
client = Client(api_key=os.environ["WAVESPEED_API_KEY"])
try:
output = client.run(
"wavespeed-ai/patina/image-to-map",
{
"image": "https://example.com/your-input.jpg"
},
timeout=3600.0,
poll_interval=2.0,
)
print(output["outputs"])
except Exception as error:
raise SystemExit(f"Generation failed: {error}") from errorPatina Image To Map is a WaveSpeedAI model for image editing, exposed as a REST API on WaveSpeedAI. PATINA generates seamless high-resolution PBR material maps (basecolor, normal, roughness, metalness, height) from a single image, ready for use in Unreal, Unity, Blender, and other 3D pipelines. Ready-to-use REST inference API, best performance, no coldstarts, affordable pricing. You can call it programmatically or try it from the playground above.
POST your input parameters to the model's REST endpoint (shown in the API tab of this playground) with your WaveSpeedAI API key in the Authorization header. Submission returns a prediction ID. Poll the result endpoint starting around every 2 seconds, increase the interval for long-running tasks, and stop on any terminal status. The playground generates production-oriented Python, JavaScript, and cURL examples with timeouts, transient-error handling, and safe GET retries. Full request/response shape is documented at https://wavespeed.ai/docs/docs-api/wavespeed-ai/patina-image-to-map.
Patina Image To Map starts at $0.060 per run. That figure is the base price — the final charge scales with the parameters you set in the form (output size, length, count, references, or whatever knobs this model exposes), so a higher-quality or larger output costs more than a minimal one. The exact cost for your current input is shown live next to the Generate button before you submit, and the actual per-call charge is recorded on the prediction afterwards.
Key inputs: `image`. The full JSON schema (types, defaults, allowed values) is rendered above the Generate button and mirrored in the API reference at https://wavespeed.ai/docs/docs-api/wavespeed-ai/patina-image-to-map.
Average end-to-end generation time on WaveSpeedAI is around 31 seconds per request — measured across recent runs. Queue time scales with global demand; live status is visible in the prediction record.
Commercial usage rights depend on the model's license, set by its provider (WaveSpeedAI). The license summary appears on the model card above; see WaveSpeedAI's Terms of Service for platform-level conditions.