Wavespeed Depth Anything Video
Wavespeed Depth Anything Video (VDA) is a specialized model designed to estimate dense, pixel-wise depth from monocular video. By transforming standard 2D footage into a grayscale depth map, it provides essential spatial data for 3D reconstruction, augmented reality, and professional visual effects.
Why Choose This?
- Temporal Consistency
Engineered to maintain depth stability across frames, preventing the "flickering" effect common in frame-by-frame processing.
- Scale Flexibility
Offers three distinct model sizes to balance between real-time processing speed and high-fidelity depth precision.
- Fine-Grained Detail
Excellent at capturing thin structures and complex silhouettes, such as foliage or distant architectural elements.
- Zero-Shot Generalization
Performs reliably across diverse environments, from indoor studios to vast outdoor landscapes, without needing scene-specific tuning.
Parameters
| Parameter | Required | Description |
|---|
| video* | Yes | The input video file to process (Drag and drop a file or click to upload). |
| model | No | Selection of model scale: VDA-Small, VDA-Base, or VDA-Large (Default). |
How to Use
- Upload your video — Drag and drop your source file into the upload box or provide a direct media link.
- Select the model —
- VDA-Small: Fastest inference, best for mobile or quick previews.
- VDA-Base: Standard balance of speed and accuracy.
- VDA-Large: Maximum precision for professional VFX and 3D mapping.
- Run — Submit the task to generate and download your depth-encoded video.
Model Comparison
| Version | Use Case | Performance |
|---|
| VDA-Small | Real-time applications and low-latency feedback. | Optimized Speed |
| VDA-Base | General creative projects and social media content. | Balanced |
| VDA-Large | High-end cinematography and 3D environment scanning. | Best Quality |
Best Use Cases
- Cinematography & VFX — Create realistic depth-of-field, fog, and volumetric lighting effects in post-production.
- 3D Scene Reconstruction — Extract spatial data to build point clouds or 3D meshes from 2D video.
- AR Occlusion — Enable virtual objects to realistically pass behind physical objects in a video scene.
- Motion Graphics — Use depth data as a displacement map for unique visual transitions.
Pro Tips
- Check the Histogram: In the output, pure white represents the closest objects to the lens, while black represents the furthest distance.
- VDA-Large for Detail: Use the VDA-Large model if your video contains intricate foreground elements like hair or thin wires.
- Consistency: Ensure your video has steady lighting for the most accurate depth estimation results.