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text-to-3d

text-to-3d

Hyper3d-Rodin-v2

hyper3d/rodin-v2/text-to-3d

Hyper3d Rodin v2 is a powerful image-to-3D model that creates high-quality 3D assets from single image.

Control the generation result to T/A Pose.
Used when processing the image.
Provided in the download list.

Idle

Create a fully textured 3D model of a female sci-fi explorer in a sleek white and teal exosuit. She is in a neutral T-pose, no helmet, short hair, athletic but realistic proportions. The suit has layered armor plates, glowing blue accents and flexible fabric areas at the joints. Output a game-ready character with clean topology and PBR textures (metal, fabric, emissive), suitable for real-time use in Unity or Unreal. No base, no environment, just the character on a neutral ground plane.

Your request will cost $0.3 per run.

For $10 you can run this model approximately 33 times.

ExamplesView all

README

Hyper3D-Rodin-Gen-2

Hyper3D-Rodin-Gen-2 is a commercial 3D generation system from Hyper3D that converts text prompts and 2D images into production-ready 3D assets with UVs and textures, targeting games, film, XR, product design, and 3D printing workflows.

Technical Highlights

The system provides a unified pipeline for 3D geometry + texture generation:

  • Gen-2 Large-Scale 3D Diffusion Model:
    Utilizes a new large 3D diffusion backbone (BANG-style architecture) trained on large-scale 3D data to produce cleaner topology and higher-fidelity meshes compared with earlier generations.

  • Unified Text-to-3D & Image-to-3D API:
    A single /api/v2/rodin endpoint supports both text prompts and images:

    • Text-to-3D when only prompt is provided
    • Image-to-3D when one or multiple images are uploaded
      Multi-image modes (e.g., feature fusion, multi-view) help reconstruct more accurate shapes from different viewpoints.
  • Mesh & Texture Output for Production Pipelines:
    Directly outputs UV-unwrapped meshes plus textures, supporting formats such as glb, usdz, fbx, obj, and stl. Texture modes include PBR maps (albedo, normal, roughness, metallic, etc.) and shaded/baked textures for stylized looks.

  • Topology and Polycount Control:
    Provides quality presets (e.g., extra-low, low, medium, high) that map to different face counts for triangle (Raw) or quad (Quad) meshes. Advanced users can override presets with explicit face-count settings, and optional add-ons can further increase polygon density and texture resolution.

  • Geometric Control and Posing:
    Supports ControlNet-style geometric constraints via 3D bounding boxes to control the approximate width, height, and length of the generated object. Character-generation options (such as enforcing T/A-pose) simplify downstream rigging and animation.

Performance and Efficiency Optimization

  • Async Cloud Generation with Tiered Latency:
    Uses an asynchronous cloud pipeline: submit a job, poll status, then download results. Different quality tiers correspond to different latencies, allowing a trade-off between speed and detail.

  • Cost & Quality Trade-Off via Tiers and Add-Ons:
    A credit-based billing scheme lets users balance cost, quality, and speed. Lower tiers and fewer add-ons yield faster, cheaper generations suitable for rapid iteration, while higher tiers and enhancement packs target final-quality assets.

  • Multi-Modal Input and Format Interoperability:
    Supports pure text, single image, and multi-view image inputs within the same API. Output formats are compatible with common DCC and game engines such as Unity, Unreal, and standard 3D-printing workflows via STL.

  • Developer Ecosystem and Integrations:
    Offers official documentation, minimal code samples, and additional endpoints (for checking balance, status polling, and texture-only operations). Rodin-Gen-2 is also available through several 3rd-party platforms, making integration into existing production pipelines and low-code tools straightforward.