
image-to-3d
Idle

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Hyper3D-Rodin-Gen-2 is Hyper3D’s commercial 3D generation system that turns text prompts or 2D images into production-ready 3D assets with UVs and textures. It targets game art, film/TV, XR, product visualisation and even 3D printing workflows.
Text-to-3D & Image-to-3D in one model Enter a prompt, upload one or more images, or combine both. Multi-view images help reconstruct more accurate shapes.
Geometry + textures, ready for DCC / engines Outputs UV-unwrapped meshes plus PBR or shaded textures for use in Unity, Unreal, Blender, Maya, 3D printing pipelines, etc.
Topology & resolution control Choose between quad meshes (good for sculpting / rigging) or triangle meshes (game-ready), and pick an approximate polycount tier.
Geometric & pose control Optional bounding-box constraints and T/A-pose enforcement help keep characters and props within expected proportions and ready for rigging.
prompt Natural-language description of the object (shape, style, material, usage).
images* One or more reference images (front / side / 3-view / concept art).
material Rendering/material mode for textures:
quality_and_mesh Controls mesh type and target polycount:
4k_Quad, 8k_Quad, 18k_Quad, 50k_Quad → Quad-dominant topology at roughly 4k / 8k / 18k / 50k faces. Best for character work, sculpting, retopology and rigging.
2K_Triangle, 20K_Triangle, 250K_Triangle, 500K_Triangle → Triangle meshes at increasing density. Good for game engines, previs, or high-detail props.
Higher tiers give more detail but larger file sizes and longer generation time.
addons Optional enhancement packs. Currently:
geometry_file_format Choose which 3D file you want back:
bbox_condition A ControlNet-style bounding box that limits the maximum size of the generated model (width / height / depth). Useful when you need consistent scaling across a whole asset library.
TAPose When enabled, forces humanoid characters into a T-pose / A-pose for easier rigging and animation downstream.
use_original_alpha If your input image has transparency, this option lets the model respect the original alpha silhouette during generation (handy for cut-out product shots or stylised characters).
preview_render Adds a quick preview render (e.g., turntable / shaded view) to the download bundle so you can inspect the result without opening a DCC tool.
seed Random seed for generation:
Decide on input mode
Pick material & mesh quality
Set geometry_file_format to match your pipeline (e.g., glb for web, fbx for DCC, stl for printing).
(Optional) Add bbox_condition, enable TAPose for characters, and toggle use_original_alpha if your reference image uses transparency.
(Optional) Turn on preview_render to get a ready-to-view render in the output zip.
Set a seed if you want to be able to regenerate or slightly tweak the same base model.
Click Run — once the job finishes, download the mesh + textures bundle and import into your DCC, engine, or 3D-printing tool.
tripo3d/v2.5/image-to-3d Tripo3D’s v2.5 image-to-3D model turns a single product or concept image into a textured, game-ready 3D asset for e-commerce, AR/VR and real-time engines.
tripo3d/v2.5/multiview-to-3d Tripo3D’s multi-view 3D reconstruction model uses several photos of the same object to generate higher-fidelity meshes and textures for digital twins and 3D catalogs.
hunyuan3d/v2.1 Tencent Hunyuan3D v2.1 (hosted by WaveSpeedAI) converts text prompts into detailed 3D models, ideal for stylised characters, props and environment assets in games and animation.
hunyuan3d-v2-multi-view Tencent Hunyuan3D v2 multi-view leverages multiple reference images to create accurate, textured 3D assets for digital humans, product visualization and virtual production workflows.